This is a follow up post to the one below regarding the trainsimulations steel coil cars. I am all but positive it's NOT the cars rather a setting somewhere that's off!. I have been running OR for a good while now but I've noticed that I can't use ANY rolling stock that's set up for OR. Even though under "options" I have the box checked "Load DDS textures in preference to Ace". I have tried it BOTH ways and when trying to add a car in consist editor, I keep getting ;Failed to load shape file". It's odd because I can run OR power, I just can see them in consist editor nor can I see them in shape viewer either. ANY ideas on how to fix this? P.S I assume these NS coil cars that came with the NS heritage SD70Ace set were made for Open Rails.
WHAT am I doing wrong?
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Which consist editor are you using?. Far as I am aware it is only Goku's editor that can read files that use DDS instead of ACE textures. Far as OR is concerned, if the item has a texture issue, the shape will still be displayed in the consist, but if there is another problem with the wag or shape file it will leave a space in the consist, usually with a corresponding error or warning in the log file.Beer is not a matter of life or death, it is much more serious than that. -
baldwin is correct. Shape file Viewer, which is what Conbuilder, for example, uses to display a model, will not display .dds textures, thus the error message. I have not used the MSTS Consist Editor for years, but I'm sure that it would error out with .dds textures. Goku's Editor will display .dds textures, though manipulating the view of the model is not as easy as it is in Shape File Viewer.
I still use Conbuilder quite a bit to build consists, but I know that I can't display shape files that use .dds texture when I use it. Goku's editor works great for building consists if you don't need to run any checks on the .eng and .wag files themselves.
Obviously, .wags and .engs that have .dds files only won't run in MSTS.Comment
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There is a work around if you really need to view an item with only DDS textures in ConBuilder.
Place the item in a consist. Open OR using the created consist. Position the camera for a roster shot of the item. Make a screenshot. Edit the screenshot as needed. Save in the folder containing the ENG/WAG as a JPG with the filename exactly the same as the ENG/WAG file.
Would it be worth the effort? Probably not, since the Name line should tell one all that is needed about the item.CharlesComment






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