Open Rails 1.3E, Monogame version, available

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  • csantucci
    Senior Member
    • Nov 1999
    • 856
    • Torino, Italy.

    #1

    Open Rails 1.3E, Monogame version, available

    Open Rails 1.3E using MonoGame 3.7 as graphics engine is now available and can be downloaded from here



    This package is available "as is" and ready-to-run, and has not undergone the severe tests of the official OR 1.3 standard version.
    It is based on the standard OR 1.3, which has been adapted to run under MonoGame.
    The "E" after 1.3 means that some additions/changes have been introduced, that aren't present in the OR 1.3 standard version.
    They are:
    - HUD scroll (provided by mbm_OR)
    - sound debug window with track sound added (provided by dennisat)
    - changed font for digital displays of 2D cabs (provided by me).

    The MG specific version, which has been developed starting from the vast pioneer work of Peter Gulyas (gpz) includes also many important patches by dennisat, which contributed also to testing.
    You are invited to read the full readmes which are present in the program's directory.
    Please keep this package separate from the official OR 1.3 standard version.

    The development kit (which is of interest only for people wanting to fiddle with the source code) may be downloaded here

    sigpic
  • dreamcatcher1962
    Senior Member
    • Jan 2014
    • 290
    • Denmark

    #2
    Thank you so much Carlo .

    Best regards Claus

    Comment

    • bwbrgb
      Senior Member
      • Jun 2004
      • 441
      • Ontario, Canada
      • General

      #3
      Thank you again Carlo for making OR an excellent project . I really appreciate all of your unexpected gifts .
      Thanx Again !
      Rod

      Comment

      • dreamcatcher1962
        Senior Member
        • Jan 2014
        • 290
        • Denmark

        #4
        Hi again Carlo .

        I just tried this new Monogame version for a couple of minutes, and I have a problem with the included ParticleEmitterShader.fx.
        It ruins my dieselsmoke.
        Trying the ParticleEmitterShader.fx from the previous Monogame version of OR, brings back dieselsmoke with a normal appearance.

        Best regards Claus

        Comment

        • csantucci
          Senior Member
          • Nov 1999
          • 856
          • Torino, Italy.

          #5
          Hi Claus,
          can you post a picture with the OR 1.3 MG version, a second one with the old ParticleEmitterShader.fx, and possibly with the standard OR 1.3 version too?
          I have just made a short test and i believe I don't get the problem.
          Last edited by csantucci; 11-19-2018, 11:49.
          sigpic

          Comment

          • bwbrgb
            Senior Member
            • Jun 2004
            • 441
            • Ontario, Canada
            • General

            #6
            Hi Carlo !
            I have the same problem with my steamers . I'm using x4315 Or and MG4222 - they both work fine . I put in MG1.3E and the exhaust aces show up in more of a square fashion than a mist or roundish pattern .

            I have all 3 versions separate and independent from each other . I also tried MG1.3E as an overwrite of MG4222 with same result ..

            I used the ParticleEmitterShader.fx from MG4222 and it solved the issue the same as it did for Claus . Seems to work OK now .
            Last edited by bwbrgb; 11-19-2018, 18:36.

            Comment

            • dennisat
              Member
              • May 2010
              • 33

              #7
              Hi,
              I'm responsible for the ParticleEmitter problem. I never noticed it myself in testing, probably because most of the models I use have very weak exhausts. The patch was designed to remove the warning message about Uints. I have now seen the problem on a steam locomotive and have been testing a fix last night which I hope to release later today.

              Dennis

              Comment

              • csantucci
                Senior Member
                • Nov 1999
                • 856
                • Torino, Italy.

                #8
                Dennis has sent me the corrected ParticleEmitterShader.fx file. I have already updated the files in the download link.
                People that already downloaded the pack may simply overwrite ParticleEmitterShader.fx (which is in the Content subfolder) with the attached one.
                Thank you for having outlined the problem so fast!

                ParticleEmitterShader.zip
                sigpic

                Comment

                • dreamcatcher1962
                  Senior Member
                  • Jan 2014
                  • 290
                  • Denmark

                  #9
                  Hi Carlo and Dennis.

                  Everything is back to normal with the new ParticleEmitterShader .
                  Thank You for Your continuing work with these Monogame versions of OR .

                  For full resolution, right click and show picture:







                  Regards Claus

                  Comment

                  • csantucci
                    Senior Member
                    • Nov 1999
                    • 856
                    • Torino, Italy.

                    #10
                    Claus,
                    thanks for confirmation. Splendid pictures!
                    sigpic

                    Comment

                    • fridgemaster
                      New Member
                      • Jul 2015
                      • 1
                      • Sweden

                      #11
                      Hi Carlo.
                      Wase from Stockholm Route here...

                      First of all, a very THANK YOU for your dedicated work with 64-bit MG version!!
                      We have a problem with MG version driving with 3D cab. The problem has been since first version you converted from 32-bit to 64-bit.

                      The driving is lagging with constant time, around every 3 second. It works fine in OR-1.2 and OR-1.3 32-bit, so it must be something with MG. Driving with 2D cab is OK. It is not a big problem but I wanted you to know.

                      Both picture is with OR1.3E-MG. First picture is with 3D cab and second picture with 2D cab, have only shifted cab with ALT+1. You can see the lagging in the diagram down to the right.

                      Now, you take care and have a fine weekend.

                      Best regards
                      Wase

                      Open-Rails-2018-11-24-1.jpg
                      Open-Rails-2018-11-24-2.jpg

                      Comment

                      • csantucci
                        Senior Member
                        • Nov 1999
                        • 856
                        • Torino, Italy.

                        #12
                        Wase,
                        I've tried with some 3D cabs, but I couldn't see the pattern, sorry. I only noticed that 3D cabs consume more CPU than 2D cabs. Do you get the problem with more 3D cabs? If you want to investigate, You could try removing from the 3D cab one animation, then another one and so on until you find what animation generates the lag. At that point I could maybe have a glance.

                        Carlo
                        sigpic

                        Comment

                        • RailWorkshop
                          Member
                          • Nov 2018
                          • 35

                          #13
                          Open Rails 1.3E, Monogame version, available

                          Thanks for the share.

                          Comment

                          • csantucci
                            Senior Member
                            • Nov 1999
                            • 856
                            • Torino, Italy.

                            #14
                            The two .zip files downloadable at the links shown in first post have been updated with some patches referring to:
                            - detection and correction of awkward parameters in gear-based UK DMU .eng files (thanks to Trainsim.com forumers)
                            - avoiding crash when Sound Volume Curves have only one CurvePoint (thanks to Mauricio)
                            - avoiding multiple warnings and final crash trying to add an already existing TCS sound source to the sound sources list (thanks to activitysimulatorworld forumers).
                            sigpic

                            Comment

                            • csantucci
                              Senior Member
                              • Nov 1999
                              • 856
                              • Torino, Italy.

                              #15
                              A Rev. 4 of OR MG 1.3E and of the dev kit are available at the usual link. They include a further patch related to the next station window when player train is switched.
                              All bug patches introduced in OR MG 1.3E and not specifically related to MG refer to bugs still to be corrected in the OR standard version.
                              sigpic

                              Comment

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