No AI Trains Moving No Pantographs Up

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  • Don6218
    1500 Post Veteran
    • Jun 2009
    • 1834
    • Oshawa ON

    #1

    No AI Trains Moving No Pantographs Up

    Hello, I am using OR X4220 at present and on NEC 4 everything seems all well and good. On PRR-ER I am running a NJT train with no issues using the NJT 8:00 Express activity using newer equipment, as in TT NJT Locos and Standard Acela trains.
    The activity is by
    Daniel Hudson.

    Trouble is, none of the AI Trains have the Pantograph Raised! They are stopped and do not move where ever they start from. There are no lights on either, that I can see. The copy of the "Player" that is an AI is functioning, that is the only AI that moves.

    Now, I have used every trainset in this activity with no issues on NEC, where might I look for a difference? What and where is the instruction for the computer for the Pantograph and Lights for the AI trains? I do NOT have AI Locomotives, all driveable engines in my Installation.

    Thank you.
    Don
  • csantucci
    Senior Member
    • Nov 1999
    • 856
    • Torino, Italy.

    #2
    If a train is "static" (no path defined, it remains where it is) it has pantographs lowered.
    If it is an AI train (path defined) it has pantographs raised.
    To check whether your trains are static or AI you can press F7: the static trains are identified with the string "STATIC" followed by a number. The AI trains are identified by the name of the service (or of the consist, I don't remember)

    Carlo
    sigpic

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    • Don6218
      1500 Post Veteran
      • Jun 2009
      • 1834
      • Oshawa ON

      #3
      Re: Carlo, all the AI's are identified as such on the Dispatch screen, correctly, and all have "Driveable" Locomotives. They are lined up on the Main Line, not as Static Consists on Sidings.

      Does the PRR-ER need BIN installed? Even with OR?

      Thank you for your response, I will keep looking. I am going to swap in some Diesel Consists and see what happens, as well as put BIN into the route, and see if it makes a difference.

      Comment

      • MMSS
        Senior Member

        • Aug 2009
        • 842
        • Somewhere in the swamps of Jersey (NJ)
        • MSOR

        #4
        Originally posted by Don6218
        Re: Carlo, all the AI's are identified as such on the Dispatch screen, correctly, and all have "Driveable" Locomotives. They are lined up on the Main Line, not as Static Consists on Sidings.

        Does the PRR-ER need BIN installed? Even with OR?
        No Don, BIN isn't needed with OR.

        I am unfamiliar with that activity but you might want to check one thing if it is using Tiger Trains NJT ALP45DP units.

        There are 2 versions with the set, one is electric and on are diesel. Check the Player's Consist for the activity and make sure it is a electric unit Example:

        TTNJT4500_D is the diesel version of the ALP45DP
        TTNJT4500_E is the electric version (Which is the one it should be running)

        Make sure the AI units are the same too meaning the electric units for the NEC.

        And so on.

        The diesel version runs with the pans down while of course the electric runs with them up. I had to make sure on a few activities I made in the past I was using the correct units too.

        Not sure why the Acelas are acting that way, could it be that you used one of the upgraded ones that are in the library here. I use the original sets that came with MSTS so I never had an issue with them in Player or AI.
        Last edited by MMSS; 09-27-2018, 08:04. Reason: Added Information
        - Mark -

        Comment

        • Don6218
          1500 Post Veteran
          • Jun 2009
          • 1834
          • Oshawa ON

          #5
          resized_Start of Act 1_480x165.jpg
          Yes Mark, I am using that locomotive for Player and one AI, that is the one AI that is moving. All the rest are the MSTS Acela and the 2020 version. I have had no issues with them on the NEC, just on PRR-ER, that is what I find odd?.

          I am going to use the TT units as Diesels and replace all the AI's and see what happens. How does the "ENG" file get set up for AI units when they are Driveable Units? How is the Pantograph and the Lighting deployed?

          The only real difference is that NEC V4 is in my regular MSTS/OR folder and the PRR is stand-alone. Is there something in the MSTS install that denotes the actions for the Pantographs and Lighting that may be missing in the PRR install?

          All a mystery to me.
          Thank you Mark for your suggestions.
          PRR ER NJT OpenRailsLog.zip
          Last edited by Don6218; 09-27-2018, 08:56. Reason: Added Pic and OR Log

          Comment

          • Don6218
            1500 Post Veteran
            • Jun 2009
            • 1834
            • Oshawa ON

            #6
            I did some more looking and discovered that most of what should have been AI's, were actually Static-Loose consists placed on Active Paths! I eliminated them and a couple got moving.

            I did some more digging and comparing, the times are really screwed up in this activity, I altered the times up to 75 minutes earlier and now things are moving. Not perfect, but better.

            Is it possible to add Loose Consists using TSRE5? or OR Editor?

            Thanks again to everyone, the help I have gained here has given me the confidence to probe deeper into the dark realms of this simulator.

            Comment

            • Vince
              6500 Post Veteran

              • Nov 1999
              • 6961
              • Mohave

              #7
              Originally posted by Don6218
              I did some more looking and discovered that most of what should have been AI's, were actually Static-Loose consists placed on Active Paths! I eliminated them and a couple got moving.............................snip........... ............

              Is it possible to add Loose Consists using TSRE5? or OR Editor?
              .........................................snip..... .......................
              Hi Don,

              Yes. Fire up TSRE and press F4 to go into activity editor. I was able to add loose consists. BUT !! You have to be at the location where you want to place the consist! IOW, fly the route to the location to place the consist.
              I find this to be a royal pain.

              You'll have to do as I did . . . figure out what buttons to press by looking at and logically figuring out the controls and buttons on the F4 TSRE panel.

              You must first load the activity on the F4 panel then after you press the Place Consist button you click the pointer on the track where you want the consist placed.

              I was forced into this by the fact that the MSTS consist editor has finally gone belly up on my system but it does indeed work.

              best regards,
              ............Vince ..............
              ...... Author NECv4 .......
              .... LIRR BUILD PHOTOS ....
              ...... Eschew Obsfucation ......

              On the The Statue of Liberty in New York Harbor there is a Tablet. On it is written:
              "Give me your tired, your poor, your huddled masses yearning to breathe free,
              the wretched refuse of your teeming shore, send these, the homeless, tempest-tossed to me,
              I lift my lamp beside the golden door!"

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