Multiplayer save or autosave game need!

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  • honved4
    New Member
    • Feb 2016
    • 4

    #1

    Multiplayer save or autosave game need!

    Good day all!

    Since 2014 I have a multiplayer team and we are looking forward to the multiplayer game save so that we can continue it any time we get out of the server. I ask you to install this mode as soon as possible. Need this mode (save button f2 in multiplayer) It would be important to even have a save alien on an auto save. Thank you in advance.
  • csantucci
    Senior Member
    • Nov 1999
    • 856
    • Torino, Italy.

    #2
    I've tried to implement it, but I wasn't able to get the resume working correctly, sorry.
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    • csantucci
      Senior Member
      • Nov 1999
      • 856
      • Torino, Italy.

      #3
      Stimulated by honved4 I tried it again, and I found what didn't allow MP save/resume to work. Here http://www.elvastower.com/forums/ind...er-saveresume/ the patch files for x.4208 or x.4209 plus a description of the feature can be found.
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      • csantucci
        Senior Member
        • Nov 1999
        • 856
        • Torino, Italy.

        #4
        Originally posted by csantucci
        Stimulated by honved4 I tried it again, and I found what didn't allow MP save/resume to work. Here http://www.elvastower.com/forums/ind...er-saveresume/ the patch files for x.4208 or x.4209 plus a description of the feature can be found.
        You can vote for the feature here https://trello.com/c/DrScNuDL/378-mu...er-save-resume .
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        • csantucci
          Senior Member
          • Nov 1999
          • 856
          • Torino, Italy.

          #5
          The feature has been committed in x.4215.
          The procedure is as follows: the dispatcher may save the multiplayer session by clicking the "Save MP" button when he wants this.
          When he wants to resume it, all players must be off the game.
          The dispatcher must have in his main menu path and consist as in the saved session. He selects the "Resume MP" button and in the resume window he selects the session he wants and resumes.
          When he is again in the game, he will see in the dispatcher window that the other player trains are shown in grey on the route.
          Now the other players have 10 minutes to re-enter the game where they were when the game was saved. They too must have in their main menu their original path and the consist they had in the moment the game was saved. Attention: they must select "Start MP" to re-enter the game. They will re-enter the game in the place where they were when the game was saved. If however the consist is different from the original one or if they proceeded less than 1 Km from game start, they will re-enter the game at the beginning of the path.

          As there are many possible cases, it may be possible that some of them are not covered.
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          • lateagain
            2500 Post Veteran
            • Jul 2004
            • 2727
            • Wareham, Dorset, U.K.

            #6
            Autosave was available as a utility in FS9 years ago. Also in Microsoft Office applications for several versions now.

            I suggested that it would be great utility in MSTS back in 2007


            I don't see this as a Multiplayer issue. It's as valid for single players.

            Flight Simmers got fed up with having the sim crash/their hardware crash/crashing themselves with hours of simulator time resigned to an "END GAME, STAR AGAIN" choice. Same with running complicated acts on new routes. Spend an hour switching, misjudge braking, derail.... only choice .......start again.

            One thing many rail simmers don't appreciate is that in real life drivers (well in the UK at least) have to pass out on a specific route. In otherwords they have to demonstrate they know where all the hazzards, junctions, signals etc are located before they are allowed to drive the route alone.

            Whilst MSTS or OR have the rather ridiculous END GAME feature the only way round this is to autosave so that you can go back to the last correct procedure and resume before the error? That way you might have to rerun 10 minutes (?) rather than start all over.

            Never understood why so many Flight Simmers thought this was a great idea whilst many Train Simmers thought it unnecessary

            Of course folk say "you can save it yourself".... Well that's not exactly seemless AND I want to be engrossed in operating a train.. NOT monitoring the software. Done correctly it would be seemless and only there as a safety net?

            Definitely gets my vote.
            Geoff
            Dorset - near The Swanage Railway.
            UK

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