What makes a route good?

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  • GokuMK
    Senior Member

    • Oct 2015
    • 729
    • Poland

    #16
    What makes a route good?
    Good nature.













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    • tooltroll
      Senior Member
      • Jun 2004
      • 126
      • PEI, CA.

      #17
      Ok, so visual realism and detail seems to be a major point for many, especially as it pertains to the right-of-way and vegetation, which is one of my priorities personally, so no worries there. How about operational choices? Where do you folks come down on the following:

      Mainline running<->Switching?
      Flat<->Hilly<->Mountainous?
      Rural<->Urban?

      While I plan to have 'a little bit of everything', the community's preferences will help me determine how much of what to include.

      Bob

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      • eolesen
        9500 Post Veteran and Administrator



        • Dec 2002
        • 9583
        • NS MP245.4 CNO&TP South District
        • English, SQL
        • General

        #18
        There's a reason there are few urban routes --- it takes a minimum of 20X more effort to do urban scenery than it does rural.

        As for the rest.... figure out your story, and the terrain & mode of operation should follow. I personally love switching more than running at track speed on the mainline. It's a lot more challenging. But some people just like to look out the window...
        If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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        • tooltroll
          Senior Member
          • Jun 2004
          • 126
          • PEI, CA.

          #19
          Originally posted by eric
          There's a reason there are few urban routes --- it takes a minimum of 20X more effort to do urban scenery than it does rural.

          As for the rest.... figure out your story, and the terrain & mode of operation should follow. I personally love switching more than running at track speed on the mainline. It's a lot more challenging. But some people just like to look out the window...
          Agreed, but as a former N scale 'real' modeller, I've got a pretty good handle on the details needed for decent urban scenery, and a big part of the problem with urban simming is the dearth of appropriate urban details, especially clutter items, available for free use. Luckily, I'm a fair hand at Blender and Photoshop, and I intend to make the items I can't find elsewhere.
          As for figuring out the story, I have the broad strokes, but getting the community's input will help me fill in the details in such a way that, with very little extra work, I can incorporate those things that people find the most appealing and enjoyable.

          Bob

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          • eolesen
            9500 Post Veteran and Administrator



            • Dec 2002
            • 9583
            • NS MP245.4 CNO&TP South District
            • English, SQL
            • General

            #20
            Good luck. I've built over 1,000 custom objects for my Chicago route, and that covers about a quarter of what I need to completely fill in the or the 50+ miles of suburban and urban area it traverses...
            If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

            Comment

            • tooltroll
              Senior Member
              • Jun 2004
              • 126
              • PEI, CA.

              #21
              An uphill struggle, for sure. It'll take a few years. Being fictional, though, I'm not going to need 'custom' objects so much as generic objects that don't yet exist. If nothing else, the FL will get a wider range of detail objects that others can use and build on.

              Bob

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