OR file formats?

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  • tooltroll
    Senior Member
    • Jun 2004
    • 126
    • PEI, CA.

    #1

    OR file formats?

    Where do the OR devs keep their technical info? I've crawled over the OR site, manuals, forums, etc. and I can't seem to find a summary of acceptable file formats for modeling. Is OR still strictly limited to the MSTS formats (.s, .sd, .ace, etc.), or have they implemented more non-proprietary formats (.3ds, .obj, plain old .bmps and .jpgs. . .) ?
  • pwillard
    3000 Post Veteran



    • Nov 1999
    • 3070
    • Cumming Ga
    • ORTS

    #2
    While there are active discussions about new new file formats at Elvas Tower forum, the goal is remain compatible. So everything MSTS still applies. The ENG/WAG files have new added values but they ARE documented.
    http://www.railsimstuff.com
    Just Blender now, 3DCrafter only when I have to.
    Formerly The Keystone Works (All Permissions Granted)
    Things I work on: https://github.com/pwillard

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    • tooltroll
      Senior Member
      • Jun 2004
      • 126
      • PEI, CA.

      #3
      Thanks, Pete!
      I found the dox covering the .eng/.wag files easily enough, yep. I was just hoping to NOT have to muck about with converting scenery and vegetation items to .s/.sd/.ace formats. I was thinking of writing a routine to read a terrain tile and procedurally generate grass/weeds/vegetation (and maybe litter) for it. I'd want to use better grass & tress than included with the default routes, so I wondered if those formats were still required.

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      • GokuMK
        Senior Member

        • Oct 2015
        • 729
        • Poland

        #4
        1. You can use .dds instead of .ace.
        2. You must use .s file format. But with new blender exporter it's nothing wrong.

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