What, you haven't seen the sim go from rainy weather to sunny skies (or vice versa) as you proceed through an activity?
And of course, the manual states that weather randomization does not happen in desert arid conditions where changes in weather simply don't happen all that often.
I do wish they would fix one thing, though. Right now there are 4 different settings under the experimental tab, with choices being levels 0 through 3. I suspect it behaves much like the locomotive rocking effect to simulate bad track, where 0 is off and each increasing number just increases the effect (or in the case of weather, it just changes the weather on a more rapid timeline).
With the setting of 0, there are no weather changes, it takes what you set the initial weather to be originally when you began the activity.
I wish setting 1 kept the initial sky/clouds settings upon startup, and just SLOWLY varied the precipitation levels only as the activity progressed.
Let settings 2 or 3 completely randomize all variables to different degrees, as they do now, even down to varying the weather at the startup of the activity away from the initial weather settings in the act files.
I noticed this when I played the SLI Rockslide activity for Feather River. My weather variation was set at 2, and while (by pure luck) it started out raining in Oroville as the activity setup originally specified, by the time I got one third of the way into the canyon, the sun was out and the skies were cloudless, which defeats the stormy weather premise behind the rockslide activity, namely, the on-off rain and moisture from constant overcast skies tends to activate rockslides in the canyon. What would have been better would be an option that keeps the originally specified skies, but just turns the precipitation on and off SLOWLY (without changing to sunny skies)
The entire weather change module seems incomplete, where our choices today are randomization completely off and three different change levels that randomly change everything, even the startup conditions, when that kind of complete change is not what is sought after by the premise of an activity.
What I'm having trouble with is not the random weather, I haven't played with that, but rather scripted weather changes...
According to the manual I can manually edit an activity file to have time or location events that I placed in the editor trigger sounds and weather changes...The problem is they don't seem to do anything.
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