Hello, When I try and run any activity in CP Mactier Sub, it crashes and will not run right, how ever all of my other routes work great ? I'm using open rails and this is the message I'm getting ? thanks for any help. Tim
Error: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeExceptio n(ExceptionArgument argument, ExceptionResource resource) at System.ThrowHelper.ThrowArgumentOutOfRangeExceptio n() at System.Collections.Generic.List`1.get_Item(Int32 index) at Orts.Viewer3D.MSTSSkyMaterial..ctor(Viewer viewer) in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\MST SSky.cs:line 637 at Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Mat erials.cs:line 320 at Orts.Viewer3D.MSTSSkyDrawer..ctor(Viewer viewer) in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\MST SSky.cs:line 101 at Orts.Viewer3D.World..ctor(Viewer viewer, Double gameTime) in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Wor ld.cs:line 69 at Orts.Viewer3D.Viewer.Initialize() in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Vie wer.cs:line 421 at Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Vie wer.cs:line 306 at Orts.Viewer3D.Processes.GameStateRunActivity.Start (UserSettings settings, String acttype, String[] args) in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Pro cesses\GameStateRunActivity.cs:line 279 at Orts.Viewer3D.Processes.GameStateRunActivity.c__Di splayClass35_0.b__3() in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Pro cesses\GameStateRunActivity.cs:line 150 at Orts.Viewer3D.Processes.GameStateRunActivity.Load( ) in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Pro cesses\GameStateRunActivity.cs:line 191 at Orts.Viewer3D.Processes.LoaderProcess.Load() in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Pro cesses\LoaderProcess.cs:line 158 at Orts.Viewer3D.Processes.LoaderProcess.DoLoad() in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Pro cesses\LoaderProcess.cs:line 138 at Orts.Viewer3D.Processes.LoaderProcess.LoaderThread () in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Pro cesses\LoaderProcess.cs:line 109 at System.Threading.ThreadHelper.ThreadStart_Context( Object state) at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()Loader: Time = 00:00:09.2526024 msLoader: Expected = 90,423,142 bytesLoader: Actual = 21,406,084 bytesLoader: Difference = -69,017,058 bytes (-76.3 %)Information: Game.PopState()
Error: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeExceptio n(ExceptionArgument argument, ExceptionResource resource) at System.ThrowHelper.ThrowArgumentOutOfRangeExceptio n() at System.Collections.Generic.List`1.get_Item(Int32 index) at Orts.Viewer3D.MSTSSkyMaterial..ctor(Viewer viewer) in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\MST SSky.cs:line 637 at Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Mat erials.cs:line 320 at Orts.Viewer3D.MSTSSkyDrawer..ctor(Viewer viewer) in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\MST SSky.cs:line 101 at Orts.Viewer3D.World..ctor(Viewer viewer, Double gameTime) in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Wor ld.cs:line 69 at Orts.Viewer3D.Viewer.Initialize() in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Vie wer.cs:line 421 at Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Vie wer.cs:line 306 at Orts.Viewer3D.Processes.GameStateRunActivity.Start (UserSettings settings, String acttype, String[] args) in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Pro cesses\GameStateRunActivity.cs:line 279 at Orts.Viewer3D.Processes.GameStateRunActivity.c__Di splayClass35_0.b__3() in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Pro cesses\GameStateRunActivity.cs:line 150 at Orts.Viewer3D.Processes.GameStateRunActivity.Load( ) in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Pro cesses\GameStateRunActivity.cs:line 191 at Orts.Viewer3D.Processes.LoaderProcess.Load() in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Pro cesses\LoaderProcess.cs:line 158 at Orts.Viewer3D.Processes.LoaderProcess.DoLoad() in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Pro cesses\LoaderProcess.cs:line 138 at Orts.Viewer3D.Processes.LoaderProcess.LoaderThread () in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Pro cesses\LoaderProcess.cs:line 109 at System.Threading.ThreadHelper.ThreadStart_Context( Object state) at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()Loader: Time = 00:00:09.2526024 msLoader: Expected = 90,423,142 bytesLoader: Actual = 21,406,084 bytesLoader: Difference = -69,017,058 bytes (-76.3 %)Information: Game.PopState()







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