SweetFX and ReShade

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  • scottb613
    replied
    Originally posted by advut
    ORTS is way behind when just compared with Railworks, let alone TS2018. Where is distant blue haze, depth of field, dark tunnels, appealing smoke, automatic swaying grass, reflective water, proper shadows under each loco and coach among other things? I love sweetfx/reshade effects with ORTS but it blows my mind to see the statement ORTS doesn't need help to it's lighting effects.

    I also think, Euro Truck Simulator 2 is a very good example of what can be done with ancient technology. It looks like a DirectX 11 game while only using DirectX 9.0c.
    Hi Folks,

    Graphically - not physics and operation - at least from what I gathered... Part of the issue is - as group in general - we seem far more reluctant to change than any other groups I participate with - what - you mean in order to use OpenRails I need to upgrade to a currently in production and supported operating system - NEVER... Insuring outdated legacy compatibility effectively handcuffs what the developers can do... In Flight Simulator we're constantly pushing the envelop - trying to get just a little bit more - from everything... I have one of the oldest machines I know of in that group...



    Regards,
    Scott

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  • qballbandit
    replied
    I have the ReShade properly installed, and can see the potential when adjusting settings. May really help improve night running too, if adjusted properly.

    My issue - am I the only soul who can not get any anti-aliasing to work in monogame? This is driving me nuts! I have an ATI 5770 card, and use Radeon Pro to adjust settings and create profiles. Have tried adjusting the AA settings six ways from Sunday with no luck. On, off, on with variable settings, multisampling, supersampling, etc. No matter what I do, AA is not working when monogame/OR runs.

    I use SweetFX and ReShade in MS Flightsim with excellent results, so know my system is quite capable of producing. There's just something not happening with AA and monogame.

    Leave a comment:


  • advut
    replied
    ORTS is way behind when just compared with Railworks, let alone TS2018. Where is distant blue haze, depth of field, dark tunnels, appealing smoke, automatic swaying grass, reflective water, proper shadows under each loco and coach among other things? I love sweetfx/reshade effects with ORTS but it blows my mind to see the statement ORTS doesn't need help to it's lighting effects.

    I also think, Euro Truck Simulator 2 is a very good example of what can be done with ancient technology. It looks like a DirectX 11 game while only using DirectX 9.0c.

    Leave a comment:


  • longiron
    replied
    I was hoping that ReShade or SweetFX would give model builders the ability to use more shaders, Right now!!! Things like Ambient Occulusion, Bump maps, etc.

    Leave a comment:


  • Erick_Cantu
    replied
    Well, you end up with the problem of how much mileage do people really think they can get with colour-shifted Danny Beck textures?

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  • =FI=Ghost
    replied
    Originally posted by Erick_Cantu
    I tried it, it wasn't to my tastes. The effects are too pronounced and the performance hit is huge.

    OR doesn't really need any help in the lighting department. Advanced materials aside, its capabilities are roughly equal to TS2018. In fact, I was just playing around in TS2018 just a few moments ago, and the major difference (aside from framerates in the 60s versus the 20s I get in OR) is the higher overall texture quality. There's nothing preventing OR developers from drawing better textures. The complexity of the default scenery objects isn't really any different from the objects on the average MSTS/OR route. The textures are what makes the difference. Even the track shapes are basically the same, aside from the corrected rail width.
    Eric, just yesterday I published a text on my blog about computer simulators. When I described MSTS/ORTS my conclusion was the same - it is shadowed by new train sims only graphicswise.

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  • Erick_Cantu
    replied
    I tried it, it wasn't to my tastes. The effects are too pronounced and the performance hit is huge.

    OR doesn't really need any help in the lighting department. Advanced materials aside, its capabilities are roughly equal to TS2018. In fact, I was just playing around in TS2018 just a few moments ago, and the major difference (aside from framerates in the 60s versus the 20s I get in OR) is the higher overall texture quality. There's nothing preventing OR developers from drawing better textures. The complexity of the default scenery objects isn't really any different from the objects on the average MSTS/OR route. The textures are what makes the difference. Even the track shapes are basically the same, aside from the corrected rail width.

    Leave a comment:


  • qballbandit
    replied
    Thanks Advut and Scott, very much. I am very excited to play with this over the upcoming week.
    This is all great stuff!

    Leave a comment:


  • scottb613
    replied
    Hi...

    Sorry to hear that - I just ran Derek's poly monster 4-8-4 Hudson plus 16 BLWZT coaches out of downtown Chicago on Rick's Monon - an area typically pretty hard on the frames - and I couldn't do anything to make the frames fluctuate off of 60 FPS... I'm running an older Sandy i2700K@4.7Ghz and a Nvidia GTX970 - around six years old - not state of the art by any means... Performance is astounding on my rig...

    Regards,
    Scott

    Leave a comment:


  • =FI=Ghost
    replied
    I just tried it. Unfortunately, the FPS drops very low when using Monogame version of the ORTS. I did manage to install the Reshade, and I messed around a bit with those settings. Some of them do make things a bit prettier, but the low FPS prevented me from driving around.

    Leave a comment:


  • hminky
    replied
    Originally posted by scottb613
    Hi,I don't think the screenshots do it justice - in the sim the difference seems much more profound... Also - I've been playing with all the settings as I go...
    Agreed, Monogame/Reshade has to be experienced.

    Harold

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  • scottb613
    replied
    Originally posted by =FI=Ghost
    Screenshots, people, please!

    Hi,

    I don't think the screenshots do it justice - in the sim the difference seems much more profound... Also - I've been playing with all the settings as I go... You really need to see for yourself...


    Default:



    ReShade:



    Regards,
    Scott

    Leave a comment:


  • hminky
    replied
    Originally posted by =FI=Ghost
    Screenshots, people, please!
    Try it, you can have more than one installation of OpenRails that doesn't effect the others.

    Just have the Monogame/reshade in a separate folder.

    The OpenRails executeables have a low overhead.

    Harold

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  • =FI=Ghost
    replied
    Screenshots, people, please!

    Leave a comment:


  • scottb613
    replied
    Hi Christopher,

    Thanks...

    LOL - I know that will make some unhappy but as my old boss used to say "grow or die"... As an IT guy for more than 25 years - I don't think we should be too worried about supporting an OS when Microsoft discontinues support for said OS...

    I'm sitting here with my mouth open marveling at the improvements ReShade is making...

    This should be a STICKY somewhere...

    Regards,
    Scott

    Leave a comment:

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