TrainSimulations Texturing Kits

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  • Curt C
    1000 Post Veteran

    • Jul 2001
    • 1032
    • UP's dead Santa Barbara Sub
    • General

    #1

    TrainSimulations Texturing Kits

    I see that TrainSimulations is offering "texturing kits for a select number of new products". Does anyone know what those are all about? What do they do, when downloaded?
    Thanks for any info.
  • R. Steele
    3500 Post Veteran

    • Feb 2013
    • 3928
    • known universe
    • ORTS

    #2
    It's a free download. take a look. Not being at all familiar with reskinning and texturing, it was unfamiliar to me, no instructions...presupposes you know what to do.
    Cheers, Gerry
    "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
    It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
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    https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

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    • ossie
      1000 Post Veteran and Moderator



      • May 2010
      • 1298
      • Melbourne, Australia
      • MSOR

      #3
      I didn't download the TS kit, but still think anyone looking to learn how to do some basic repainting as a starting point can do a lot worse than the old tutorial on Steam4me. I hadn't found this forum when I started on the tutorial, in fact I'm not even sure if I'd started on the Aussie forum at that stage, so it was very much DIY for me but it was well written and easy to follow. The combination of that tutorial and this website to ask questions on if you run into trouble makes for a great starting point.
      Cheers!
      Pete

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      • Erick_Cantu
        1000 Post Veteran


        • Jun 2004
        • 1041
        • Brighton, MA 02135
        • General

        #4
        It looks like it comes with two images for each map, a wireframe for use as a guide, and a greyed-out image with panel lines, some highlights, and some other details. I think it's meant for people who draw their own textures, definitely not for people who reshade greyed-out textures (which never looks very good anyway). You're basically starting from where us content builders start (from wireframe images), but with the addition of some basic details that you can use. You could, for example, make two layers from the grey image, one set to multiply for dark areas and panel lines, and one set to whatever the standard terminology for inverse of multiply is for highlights. This would produce a muddy image, so you could play with the contrast and whatnot to make it work, and throw a colour layer underneath. That'll get you started, You'll be on your own for surface variations and weathering, though. I advise using something around RGB 200, 200, 200 for "pure white."
        Last edited by Erick_Cantu; 12-21-2017, 04:10.
        Erick Cantu
        North American V-Scale
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        Those who would give up essential liberty, to purchase a little gasoline, deserve neither liberty nor gasoline.

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