TerrTex

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • peterman
    Senior Member

    • May 2010
    • 151
    • Great White North
    • ORTS

    #1

    TerrTex

    Howdy!...

    I'm curious to know if OR has gotten away from the two-season TerrTex format and moved ahead with an all-season TerrTex. I did a search over at ET and came upon a thread where this was discussed, but it seemed that the thread evolved into a short discussion about AlternateTexture ( 256 ), which is another topic I'm curious about, and I'm unsure what the outcome was of that thread. Can anyone shed some light on this ?

    Thanks,
    Peter
  • Vince
    6500 Post Veteran

    • Nov 1999
    • 6961
    • Mohave

    #2
    Here are my notes on alternative textures. Sorry but I have no information on all seasons terrtex other than a shape calling for all seasons textures needs texture (.ace) files for each season called.
    ESD_Alternative_Texture ( n )

    Shapes can have a range of optional textures that are applied dependant on the time of day or the weather.

    If n is 0 - The simplest option is to have one set of textures that is used all the time.

    The object will be lit realistically, becoming darker at night as you would expect. The weather will have no effect.

    If n is 1 - The object has two sets of textures, one in the standard texture directory and one in the snow subdirectory.

    The snow textures will be used when the weather is appropriate. The object will be lit realistically, becoming darker at night as you would expect.

    If n is 252 - The object has a texture for each of the seasons with and without snow. This is different from the simple snow texture, allowing more subtle variation by season. These textures should go in the subdirectories named by season, i.e. Autumn, AutumnSnow, Summer, SummerSnow, Winter and WinterSnow

    If n is [257] (do not use 256) - The object has two sets of textures, one in the standard texture directory and one in the night subdirectory.

    The night textures will be used when the sun sets, and when a night texture is in use the object will not be lit realistically. When night textures are applied the object is lit very brightly from all directions, so that parts of the texture that are light in colour will seem very bright at night. To make the object look realistic therefore, parts of the texture that would not be bright at night must be darkened.


    regards,
    ............Vince ..............
    ...... Author NECv4 .......
    .... LIRR BUILD PHOTOS ....
    ...... Eschew Obsfucation ......

    On the The Statue of Liberty in New York Harbor there is a Tablet. On it is written:
    "Give me your tired, your poor, your huddled masses yearning to breathe free,
    the wretched refuse of your teeming shore, send these, the homeless, tempest-tossed to me,
    I lift my lamp beside the golden door!"

    Comment

    • csantucci
      Senior Member
      • Nov 1999
      • 856
      • Torino, Italy.

      #3
      Originally posted by peterman
      Howdy!...

      I'm curious to know if OR has gotten away from the two-season TerrTex format and moved ahead with an all-season TerrTex. I did a search over at ET and came upon a thread where this was discussed, but it seemed that the thread evolved into a short discussion about AlternateTexture ( 256 ), which is another topic I'm curious about, and I'm unsure what the outcome was of that thread. Can anyone shed some light on this ?

      Thanks,
      Peter
      Hi Peter,
      that feature hasn't been implemented up to now. I provided a beta version for that, but apparently it was not considered valid.
      sigpic

      Comment

      • peterman
        Senior Member

        • May 2010
        • 151
        • Great White North
        • ORTS

        #4
        Gentlemen... thanks for your replies.

        To Vince ... I read that in the Tech Docs as well. I wonder... if they put a sub-folder into the night folder ( call it nightsnow ) would it give the AlternateTexture ( 256 ) effect ? I realize that new .ace files would be required. I'm thinking along the lines... the Global texture folder has a snow sub-folder.

        To csantucci ... just so I understand correctly, you're beta version was for the all seasons TerrTex not the AlternateTexture ? Not valid!!!... what's wrong with those guys.

        Peter

        Comment

        Working...