Strange happenings in an activity

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  • bootednancy
    Senior Member

    • Jun 2003
    • 549
    • New Jersey, United States

    #1

    Strange happenings in an activity

    Hi Guys who are familiar with Open Rails..........

    I am running an activity (Sluchay_pod_Odessoy) in which you run train 6307, a mid-day EMU ER9E class trainset from Odessa Terminal to Belgorod-Dnestrovsky station on the Russian route ODESSA v1.3 both of which are available on the site: "ZDSim.com"

    When the activity starts, you are on a stub end track in Odessa station waiting station departure time. An arriving train with an Electric loco and about 14 coaches arrives. Here's the problem:

    If I run it in standard MSTS...........the AI train will arrive on another track and stop at the bumping block.

    When I run it in OpenRails, the train only arrives as far as the ladder switches to the other tracks and quits (photo). It stands there the entire time even after you get the OK to depart the player train.
    Also, along the route, you pass several other trains, the timing when you pass them is different., and one (your counterpart EMU trainset) appears at it's path origin, but fails to move and just stays instead of proceeding to pass your train closer to Odessa Terminal.

    Since the route uses a lot of Static Consists placed as AI trains to fill yards, OpenRails has that advantage instead of choking like the standard MSTS program does.

    Is this a problem of Open Rails, the Activity itself or the Route???? Any suggestions or modifications appreciated

    Thanks
    Doug
    Attached Files
    Doug

    Happiness is when the AI-trains appear where you want them to
  • jrmeindl
    Senior Member
    • May 2006
    • 187
    • Elmwood Park, Illinois, USA.

    #2
    I had some issues similar running an activity on Bob Wirth's Emporia Sub. I had to insert double reverse points in the player path. Paths that cross in a non-signaled section don't always work very well. In the areas that stall, insert the double reverse points in the player path. That should free up the AI train. For the timing, you might need to adjust it in Open Rails. It can run different. Make sure no AI trains start at midnight on the dot. I usually start mine about 3 seconds after midnight, if needed.

    Jim

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