Hi Guys who are familiar with Open Rails..........
I am running an activity (Sluchay_pod_Odessoy) in which you run train 6307, a mid-day EMU ER9E class trainset from Odessa Terminal to Belgorod-Dnestrovsky station on the Russian route ODESSA v1.3 both of which are available on the site: "ZDSim.com"
When the activity starts, you are on a stub end track in Odessa station waiting station departure time. An arriving train with an Electric loco and about 14 coaches arrives. Here's the problem:
If I run it in standard MSTS...........the AI train will arrive on another track and stop at the bumping block.
When I run it in OpenRails, the train only arrives as far as the ladder switches to the other tracks and quits (photo). It stands there the entire time even after you get the OK to depart the player train.
Also, along the route, you pass several other trains, the timing when you pass them is different., and one (your counterpart EMU trainset) appears at it's path origin, but fails to move and just stays instead of proceeding to pass your train closer to Odessa Terminal.
Since the route uses a lot of Static Consists placed as AI trains to fill yards, OpenRails has that advantage instead of choking like the standard MSTS program does.
Is this a problem of Open Rails, the Activity itself or the Route???? Any suggestions or modifications appreciated
Thanks
Doug
I am running an activity (Sluchay_pod_Odessoy) in which you run train 6307, a mid-day EMU ER9E class trainset from Odessa Terminal to Belgorod-Dnestrovsky station on the Russian route ODESSA v1.3 both of which are available on the site: "ZDSim.com"
When the activity starts, you are on a stub end track in Odessa station waiting station departure time. An arriving train with an Electric loco and about 14 coaches arrives. Here's the problem:
If I run it in standard MSTS...........the AI train will arrive on another track and stop at the bumping block.
When I run it in OpenRails, the train only arrives as far as the ladder switches to the other tracks and quits (photo). It stands there the entire time even after you get the OK to depart the player train.
Also, along the route, you pass several other trains, the timing when you pass them is different., and one (your counterpart EMU trainset) appears at it's path origin, but fails to move and just stays instead of proceeding to pass your train closer to Odessa Terminal.
Since the route uses a lot of Static Consists placed as AI trains to fill yards, OpenRails has that advantage instead of choking like the standard MSTS program does.
Is this a problem of Open Rails, the Activity itself or the Route???? Any suggestions or modifications appreciated
Thanks
Doug



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