SLI BNSF Scenic 2.0 Canadian Imports Activity

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  • Don6218
    1500 Post Veteran
    • Jun 2009
    • 1834
    • Oshawa ON

    #1

    SLI BNSF Scenic 2.0 Canadian Imports Activity

    Well, after a running other routes, I came back to see how well the OR improvements are handling some older Routes and Activities. While running Canadian Imports activity, I have come to a halt at East Monroe alongside the AI that was ahead of my train. It was already stopped.

    Going into the Dispatch Window, changing the red to a green for the AI doesn't do any good, it proceeds to just past the light and stops, even with the turnout changed for that track. Ditto for my Player train. Neither can proceed.

    I am at a loss. I have included a pic and the OR Report.[IMG]SLI BNSF Scenic 2.0 2 reds by D Leblanc, on Flickr[/IMG]

    OpenRailsLog.zip
  • grncherry1
    New Member
    • May 2010
    • 13

    #2
    Originally posted by Don6218
    Well, after a running other routes, I came back to see how well the OR improvements are handling some older Routes and Activities. While running Canadian Imports activity, I have come to a halt at East Monroe alongside the AI that was ahead of my train. It was already stopped.

    Going into the Dispatch Window, changing the red to a green for the AI doesn't do any good, it proceeds to just past the light and stops, even with the turnout changed for that track. Ditto for my Player train. Neither can proceed.

    I am at a loss. I have included a pic and the OR Report.[IMG]SLI BNSF Scenic 2.0 2 reds by D Leblanc, on Flickr[/IMG]

    [ATTACH]72558[/ATTACH]
    Don6218, I experienced the same problem. There is an update from 2.0 to 2.1 in Trainsimulations site that fixes the problem. Now I am able to run the activity without problem. Hope this helps.

    Comment

    • Don6218
      1500 Post Veteran
      • Jun 2009
      • 1834
      • Oshawa ON

      #3
      Thank you for that info.

      Downloaded and ready to go!
      Last edited by Don6218; 07-06-2017, 11:07.

      Comment

      • grncherry1
        New Member
        • May 2010
        • 13

        #4
        Originally posted by Don6218
        Thank you for that info.

        Downloaded and ready to go!
        Glad I could help,enjoy.

        Comment

        • Don6218
          1500 Post Veteran
          • Jun 2009
          • 1834
          • Oshawa ON

          #5
          Yup seems to be working. It looks like the AI that we are to follow has been eliminated or it starts beyond the sight-line, as well the Player train starts further up the track. I passed the problem area with no issues.

          Thanks again.

          Comment

          • Don6218
            1500 Post Veteran
            • Jun 2009
            • 1834
            • Oshawa ON

            #6
            Ok, now I have reached XXXX and all of a sudden at 24fps OP shuts down???????

            What may be happening? I went by the problem area and now there is another one? Hmmm this activity may be cursed..........Any suggestions from the Alumni???BNSF Scenic 1.jpg

            Comment

            • crstagg
              4500 Post Veteran


              • Nov 1999
              • 4885
              • Huntsville, AL
              • Texan
              • MSOR

              #7
              Originally posted by Don6218
              ................................Any suggestions from the Alumni???[ATTACH=CONFIG]72583[/ATTACH]
              Not unless you ZIP up the LOG file and attach it to the thread. Error message is too small to read and is usually of little help without the log file.
              Charles

              Comment

              • R. Steele
                3500 Post Veteran

                • Feb 2013
                • 3928
                • known universe
                • ORTS

                #8
                First time I ran this activity, I thought it was incomplete...or quickly written as something to include with the route.
                For starters, there is no BNSF S-SEAKCK 4897 EAST that leaves before the player. So I rewrote the act...I have not run it in a few years.
                I ran it yesterday in OR, runs good. There's an interesting three-way meet at Scenic, with the player having to stop on the main outside of west scenic while Scenic clears (4897 east is waiting for a westbound). I have no idea if that is good practice or something that would ever happen, outside of an equipment malfunction. There's also starting the player train on a 2.1% grade at Scenic.

                You run on the yellows, if you don't like that, set 4897 start time about 30 minutes earlier.
                Try running this...runs all the way for me. Perhaps, it will help, nothing more frustrating than trying to run an activity that seems to take every opportunity to derail itself. Some of it is the transition from MSTS to ORTS. Other-times it is just incomplete activity construction.

                I've attached the copy of my re-written activity...Routes and Trains folders in a zip.
                WATCH OUT ---- IT WILL OVERWRITE YOUR EXISTING ACTIVITY AND CONSISTS. So plan accordingly!CanadianImports.zip

                One thing, I've got all the equipment for this activity tuned for OR...using eng and wag include files, so you may get different results when using original MSTS stock.
                Last edited by R. Steele; 07-06-2017, 21:01. Reason: include files
                Cheers, Gerry
                "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
                It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
                Forever, ridin' drag in railroad knowledge.
                Audi, Vide, Tace, Si Vis Vivere In Pace​

                https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

                Comment

                • Don6218
                  1500 Post Veteran
                  • Jun 2009
                  • 1834
                  • Oshawa ON

                  #9
                  OpenRailsLog (2).zip

                  I wasn't sure, I will put it up soon. OK, here is the OR file. Thanks.
                  Last edited by Don6218; 07-07-2017, 11:30. Reason: Added file

                  Comment

                  • Don6218
                    1500 Post Veteran
                    • Jun 2009
                    • 1834
                    • Oshawa ON

                    #10
                    Ok, it seemed to work fine past the previous trouble spots but now as I am approaching MP-1730 it shuts down OR again.

                    I changed everything in Gerry's file, except for the consists. I only added the BNSF S-SEAKCK 4897 EAST consist, that was new. The rest I had already changed the rolling stock for better stuff. I am right behind that consist maintaining suitable space. The activity ends just after exiting the siding and getting to the 20mph post at 27fps and 19mph.

                    Here is the new OR Log:
                    OpenRailsLog.zip

                    This activity just does not like my computer or me..........Hmmmph. I have tried 4 other activities that criss-cross this route with no problems at all in Open Rails.

                    Comment

                    • geepster775
                      2500 Post Veteran


                      • Sep 2006
                      • 2846
                      • .
                      • General

                      #11
                      Guys,

                      Lets remember that there are 3 versions of this activity floating around out there. The unpatched original V2 (installed by the original route installer, not available today), the patched V2 (installed by the patch installer), and patched again by the BNSF locomotive upgrade pack which replaced all of the flintstone wheel models with the newer models with different road numbers (installed by the loco upgrade pack or installed by any recent purchase of the route nowadays).

                      Running Gerry's revised activity, the 4897 is well ahead past Snohomish Jct before my rear end has cleared the Everett yard. I catch no bad signals until I am sent into the siding at Monroe for a rather long wait for the coal train that is meeting the 4897 further ahead at Gold Bar.

                      My Open Rails videos https://www.youtube.com/@lakecities3663/videos

                      Comment

                      • R. Steele
                        3500 Post Veteran

                        • Feb 2013
                        • 3928
                        • known universe
                        • ORTS

                        #12
                        Don, please see this warning in your log:
                        Warning: System.IO.FileLoadException: D:\Microsoft Games\Train Simulator\ROUTES\BNSF_Scenic\WORLD\w-012853+014731.w ---> System.Exception: Unrecognized subHeader "SIMISA@@" in D:\Microsoft Games\Train Simulator\ROUTES\BNSF_Scenic\WORLD\w-012853+014731.w
                        I'm out on a limb here, knowing nothing about World files, but perhaps looking at this file would lead to a solution?
                        Also there's quite a few warnings in the log file that should be looked at. While warnings are normally not fatal to OR, too many of the right sort can cause problems.
                        Since others are not running into problems with the activity as written or revised, it could mean you have a problem with part of the route.
                        I say a part because you are able to run other activities without problems.
                        Which may also indicate a World file (?).
                        Last edited by R. Steele; 07-07-2017, 18:34.
                        Cheers, Gerry
                        "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
                        It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
                        Forever, ridin' drag in railroad knowledge.
                        Audi, Vide, Tace, Si Vis Vivere In Pace​

                        https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

                        Comment

                        • Don6218
                          1500 Post Veteran
                          • Jun 2009
                          • 1834
                          • Oshawa ON

                          #13
                          Ok, Gerry has hit the nail on the head. This is what I would like is to know what these warnings mean and how do I go about correcting them?

                          Now, I have passed the same areas, these are the ".w" files??, running other activities with no issues. Do these ".w" files stay constant or do they change as far as an activity goes? This is all Geek-Speak to me when I look at the OR Log file lines. I would like some direction in which to start with these "errors", I have looked at some and did comparisons, then some substitutions, but nothing seems to change.

                          Can Route Righter fix some of these? I ran the activity through RR and it came back with no errors. Is there another test that I am missing that RR can run? The CHK Route brings back a slew of track errors.
                          ************************************************** ************************************************** ****

                          Now, that brings me to another question, because of the track errors. I have noticed that as I progress through the activity the rails themselves change back and forth from a nice scale narrow rail to the "old style" MSTS wide ugly rails, seemingly at certain spots. I have the latest Scale-Rail installed as well as other rail configurations in the main Global folder and the route folders.

                          Thank You for all the suggestions. Now I just need that guidance as to where to start correcting some of the errors from the log.

                          Comment

                          • R. Steele
                            3500 Post Veteran

                            • Feb 2013
                            • 3928
                            • known universe
                            • ORTS

                            #14
                            Don, regarding the World file.
                            You could zip up a copy of the World file in question and attach it to a post in this thread. That way, other folks could download it, decompress it and look for errors...
                            -or-
                            If you know how to decompress the World file, you could do that and then compare it to another World file, looking for obvious differences, starting with the SIMISA header. Although, that may not be the problem with the file.
                            Here's the same file from my copy of the route...truncated to the 1st five entries in the file. Observe that the world file gives locating data (co-ordinates, elevation, scale and other data ) for objects used to populate the route. Without the world files the route only has topographic terrain - in other words you are looking at the Tiles in the tiles folder. (I hope that's correct)
                            That's pretty much the extent of my knowledge.
                            Look here >>> http://msts.steam4me.net/tutorials/h...ders_work.html -- the first two photos show the function of world files very clearly.
                            Someone with Route building experience may be able to look at your file and spot what might be the problem.
                            Code:
                            SIMISA@@@@@@@@@@JINX0w0t______
                            
                            Tr_WorldFile ( 
                            	Forest ( 
                            		UiD ( 4294967295 ) 
                            		ScaleRange ( 0 6.726233E-43 ) 
                            		Area ( 99000 99000 ) 
                            		Population ( 0 ) 
                            		TreeSize ( 0 0 ) 
                            		StaticFlags ( 00100000 ) 
                            		Position ( 942.991 210.805 -949.252 ) 
                            		QDirection ( 0 -0.945537 0 0.325515 ) 
                            		VDbId ( 4294967295 ) 
                            		StaticDetailLevel ( 0 ) 
                            	) 
                            	VDbIdCount ( 3 ) 
                            	ViewDbSphere ( 
                            		VDbId ( 0 ) 
                            		Position ( -80.9808 503.953 115.492 ) 
                            		Radius ( 912.603 ) 
                            		ViewDbSphere ( 
                            			VDbId ( 1 ) 
                            			Position ( -26.7133 523.094 -52.8167 ) 
                            			Radius ( 85.9125 ) 
                            		) 
                            		ViewDbSphere ( 
                            			VDbId ( 2 ) 
                            			Position ( -797.696 496.195 279.522 ) 
                            			Radius ( 152.812 ) 
                            		) 
                            	) 
                            	TrackObj ( 
                            		UiD ( 1 ) 
                            		SectionIdx ( 32 ) 
                            		Elevation ( -0.0209439 ) 
                            		CollideFlags ( 599 ) 
                            		FileName ( A1t1000r5d.s ) 
                            		StaticFlags ( 00200180 ) 
                            		Position ( 870.61 514.662 -45.3996 ) 
                            		QDirection ( 0.00930189 -0.534945 -0.00480971 0.844822 ) 
                            		VDbId ( 4294967294 ) 
                            		StaticDetailLevel ( 0 ) 
                            	) 
                            	TrackObj ( 
                            		UiD ( 2 ) 
                            		SectionIdx ( 21 ) 
                            		Elevation ( -0.0209439 ) 
                            		CollideFlags ( 583 ) 
                            		FileName ( A1t500r10d.s ) 
                            		StaticFlags ( 00200180 ) 
                            		Position ( 788.892 512.844 -75.65 ) 
                            		QDirection ( 0.00930175 -0.606546 -0.0048098 0.79498 ) 
                            		VDbId ( 4294967294 ) 
                            		StaticDetailLevel ( 0 )
                            	) 
                            	TrackObj ( 
                            		UiD ( 3 ) 
                            		SectionIdx ( 32 ) 
                            		Elevation ( -0.0209439 ) 
                            		CollideFlags ( 583 ) 
                            		FileName ( A1t1000r5d.s ) 
                            		StaticFlags ( 00200180 ) 
                            		Position ( 703.844 511.018 -94.9919 ) 
                            		QDirection ( 0.00859437 -0.640658 -0.00598292 0.767755 ) 
                            		VDbId ( 4294967294 ) 
                            		StaticDetailLevel ( 0 ) 
                            	)
                            Last edited by R. Steele; 07-08-2017, 11:48.
                            Cheers, Gerry
                            "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
                            It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
                            Forever, ridin' drag in railroad knowledge.
                            Audi, Vide, Tace, Si Vis Vivere In Pace​

                            https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

                            Comment

                            • Don6218
                              1500 Post Veteran
                              • Jun 2009
                              • 1834
                              • Oshawa ON

                              #15
                              Ok, now this is wierd, I use ConText a lot for odd files, the first three world files open with nonsense on the page, the fourth one looks like yours, also opened with ConText.

                              Could it be the world files are screwy? Corrupted somehow? I will have a look at the Steam4Me article and see if I can make something of it. The file is too large even zipped to send.

                              Comment

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