I was wondering if there are any other turntables than the 27m model that can be made workable for OR. I just included that one in my route and thought it might be a little short for steam power if I need to pull them out of reserve. Or can the same modifications made to the 27m model (namely the animations) be used to enable other turntables to operate?
You can use any size turntable you want, you only have to know the relevant data for the turntable.dat file. I have built a 8m turntable for my route, works flawlessly.
Well, I just attempted to implement the Xtracks 42m turntable into my route. However, partway through the process, I realized it didn't have any kind of hierarchy to allow it to animate. So I'll probably have to build a new shape to fit the old profile. Oh joy...
I am on ET, but a ScaleRail turntable might look a little odd on a route with XTracks. I do think a new 42m table would be useful...all I have to do is make it fit nicely with the pre-existing track profile
I'm working on a new shape for a new 42m turntable right now, but I'm not sure what the size of the Atracks rails are. Any help would save me quite a bit of trial and error
So, here's how it looks. The textures could probably use some work, but I like the look of it so far.
There's just one thing, the animation. I tried using the 27m turntable animation string, but it's far off center. If someone has some advice I would be quite grateful, but I'll probably do some experimenting in the morning
You will need to add some ground to the shape, look at the scailrail turntable in th msts/global/shapes folder file SR_turntable_w_37m.s. It has ground going out around the turntable.
When you cut into the terrain you will not be able to make a perfect circle.
When you look at the SR shape you will see what I mean, and make sure the texture area you apply to it
is large like a terrain terrtex is, not small or odd shape so it matches the terrtex it is sitting on better.
I may do that, especially if I need to modify the shape at all. If I don't, I'll probably just make a separate shape to go round it because you're right, that is a bit close now that you mention it
So attempt 1 with the new animation ran into some trouble... Test_1.jpg
After fishing that 40 out of the side of the roundhouse, I moved the pivot point forward by 21 meters, and... Test_2.jpg
Success!
Now it's all set up and ready to go. All I need to do now is get the ring shape done, which won't take long. I'll make static shapes for all the parts, too, so the can be placed wherever. Hope you guys like
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