I don't know if anyone has proposed this already, but doesn't it seem like a possible feature to implement at some point? Although I don't know the internal structure of Open Rails, I would imagine that this could be achieved using some basic logical sequence:
1. Consist led by steam engine has at least one diesel
2. Said diesel(s) has dynamic braking capabilities
3. Player can control dynamic brakes based on the parameters of the first diesel with dynamic brakes
Once again, I don't know about any of the algorithms or sequences of instructions that OR uses, so this pattern may seem heavily over-simplified. However, from what I understand, it's perfectly prototypical (albeit uncommon) to have dynamic breaks running on a set of diesels that are being led by a steam engine. This feature could make up for the inability and impracticality of switching between engines in motion to activate features that are exclusive to that engine type, and the dynamic break keys "," and "." currently have no special use for steam engines that would conflict with any preexisting commands. Of course, this is assuming that the majority of users mainly rely on keyboard commands and don't generally bother moving in-cab controls with the mouse.
This isn't so much of a request as it is an idea to consider for adding later on in OR's development, and I'm also curious to see if anyone else has considered something like this being implemented.
1. Consist led by steam engine has at least one diesel
2. Said diesel(s) has dynamic braking capabilities
3. Player can control dynamic brakes based on the parameters of the first diesel with dynamic brakes
Once again, I don't know about any of the algorithms or sequences of instructions that OR uses, so this pattern may seem heavily over-simplified. However, from what I understand, it's perfectly prototypical (albeit uncommon) to have dynamic breaks running on a set of diesels that are being led by a steam engine. This feature could make up for the inability and impracticality of switching between engines in motion to activate features that are exclusive to that engine type, and the dynamic break keys "," and "." currently have no special use for steam engines that would conflict with any preexisting commands. Of course, this is assuming that the majority of users mainly rely on keyboard commands and don't generally bother moving in-cab controls with the mouse.
This isn't so much of a request as it is an idea to consider for adding later on in OR's development, and I'm also curious to see if anyone else has considered something like this being implemented.





Comment