That's how I have it configured in OR right now, but it's not prototypical. You can do this by assigning the button for your horn to the headlight increase simultaneously, provided the flashing ditch lights in the .eng are set to come on with the bright headlights. Then, my bell toggle switch is tied to the headlight decrease function as well. Not a perfect solution, which is why I'd love to see OR add the prototypical function.
OR Headlight Triggers and Grade Crossing Question
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Ah you are right, Sorry Neil I was thinking of the sand button. I do the same as you mention for the bell, but it just simply kicks off anyways. Although this makes sense if you have more than one unit on your train, but with a single unit the "No. 1 Truck" sander has a toggle on/off switch."What would be nice is if we could press the button in ORTS for the bell once to turn it on, and press it again to turn it off, rather than constantly hold the bell button.."
Maybe I don't understand what you are asking, but using shift/b (the opposite of MSTS) puts the bell on - no need to hold anything. Then just hit B to deactivate it.
And thanks for some of the insight provided on your previous reply.
Tested this out with the sand, my apologizes, works the same way as the bell that Neil mentioned. The sound for the sand just cuts out is all, which is rather weird.Last edited by CSRX; 03-13-2017, 11:32.-Shawn K-
MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
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I'm not sure if the sound cutout was intentional, but since a lot of Amtrak locomotives, as well as many others, have quillable horns that are triggered by the sand key, this bug/feature is handy.
If you just press the sand key and hold it down, you get a horn quill, but if you shift + press the sand key, the quill will turn off and you'll just get sand applied. The modding folks around here have figured out all sorts of ways to skirt around the limitations that MSTS had, and they've overrun to OR. But looking at the keybindings, we're kind of running out of controls.Comment





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