I have two questions today, feeling under the weather so I'm bored and looking for things to do.
To simulate real world headlights on locomotives with flashing ditch lights, I've mapped the horn button to simultaneously trigger the headlight increase button. In the locomotive's .eng, I set the flashing lights to the "bright" setting, so when the horn is blown, the ditch lights begin to flash. I have the headlight decrease button mapped separately, so I can stop the flashing after 30 seconds or so. Is there an OR specific trigger that I'm missing out on, or that is in development, that can achieve this same effect? I'm sure there are people more clever than I that have worked out a different method for doing this too.
Also, reading some old threads from a few years back got me interested in the CrashProbability trigger that existed in MSTS at grade crossings. Did this setting actually make vehicles stall on the tracks, or did it just cause that annoying pop-up that everyone hated back in the old days? Just curious, I don't really have the intention of fooling around with world files. I've just noticed that in MSTS, I've seen a few vehicles stalled on tracks, but I've never seen it in OR.
Thanks gentlemen!
To simulate real world headlights on locomotives with flashing ditch lights, I've mapped the horn button to simultaneously trigger the headlight increase button. In the locomotive's .eng, I set the flashing lights to the "bright" setting, so when the horn is blown, the ditch lights begin to flash. I have the headlight decrease button mapped separately, so I can stop the flashing after 30 seconds or so. Is there an OR specific trigger that I'm missing out on, or that is in development, that can achieve this same effect? I'm sure there are people more clever than I that have worked out a different method for doing this too.
Also, reading some old threads from a few years back got me interested in the CrashProbability trigger that existed in MSTS at grade crossings. Did this setting actually make vehicles stall on the tracks, or did it just cause that annoying pop-up that everyone hated back in the old days? Just curious, I don't really have the intention of fooling around with world files. I've just noticed that in MSTS, I've seen a few vehicles stalled on tracks, but I've never seen it in OR.
Thanks gentlemen!







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