Hello,
For many years, I have made copies of all player engines into "static" engines using Route Riter. These are placed on sidings, yard tracks, industry tracks, etc.
I would have to add my own lights to these static engine files, and mostly kept it simple, just adding dim lights to the front and back, as well as any walkway/step/truck lights.
All is fine on the MSTS side, but none of these engines have their dim headlights on in OR - front or rear. Interesting thing is, all the walkway/step/truck lights are on as expected.
Here is a sample of coding for the headlights - is there something else I should be doing in order for OR to show these lights?
Lights ( 14
Light (
comment( Head light Top dim )
Type ( 0 )
Conditions (
Headlight ( 0 )
Unit ( 2 )
)
FadeIn ( 1.5 )
FadeOut ( 0.75 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( ffffef8f )
Position ( 0.0 4.35 6.87 )
Transition ( 0 )
Radius ( 0.35 )
)
)
)
Light (
comment( Head light Bottom dim )
Type ( 0 )
Conditions (
Headlight ( 0 )
Unit ( 2 )
)
FadeIn ( 1.5 )
FadeOut ( 0.75 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( ffffef8f )
Position ( 0.0 4.15 6.85 )
Transition ( 0 )
Radius ( 0.35 )
)
)
)
Light (
comment( Rear Head light ENGR dim )
Type ( 0 )
Conditions (
Headlight ( 0 )
Unit ( 3 )
)
FadeIn ( 1.5 )
FadeOut ( 0.75 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( ffffef8f )
Position ( 0.12 3.94 -7.91 )
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.24 )
)
)
)
Light (
comment( Rear Head light CNDR dim )
Type ( 0 )
Conditions (
Headlight ( 0 )
Unit ( 3 )
)
FadeIn ( 1.5 )
FadeOut ( 0.75 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( ffffef8f )
Position ( -0.09 3.94 -7.89 )
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.24 )
)
)
)
Thank you for any information provided.
For many years, I have made copies of all player engines into "static" engines using Route Riter. These are placed on sidings, yard tracks, industry tracks, etc.
I would have to add my own lights to these static engine files, and mostly kept it simple, just adding dim lights to the front and back, as well as any walkway/step/truck lights.
All is fine on the MSTS side, but none of these engines have their dim headlights on in OR - front or rear. Interesting thing is, all the walkway/step/truck lights are on as expected.
Here is a sample of coding for the headlights - is there something else I should be doing in order for OR to show these lights?
Lights ( 14
Light (
comment( Head light Top dim )
Type ( 0 )
Conditions (
Headlight ( 0 )
Unit ( 2 )
)
FadeIn ( 1.5 )
FadeOut ( 0.75 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( ffffef8f )
Position ( 0.0 4.35 6.87 )
Transition ( 0 )
Radius ( 0.35 )
)
)
)
Light (
comment( Head light Bottom dim )
Type ( 0 )
Conditions (
Headlight ( 0 )
Unit ( 2 )
)
FadeIn ( 1.5 )
FadeOut ( 0.75 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( ffffef8f )
Position ( 0.0 4.15 6.85 )
Transition ( 0 )
Radius ( 0.35 )
)
)
)
Light (
comment( Rear Head light ENGR dim )
Type ( 0 )
Conditions (
Headlight ( 0 )
Unit ( 3 )
)
FadeIn ( 1.5 )
FadeOut ( 0.75 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( ffffef8f )
Position ( 0.12 3.94 -7.91 )
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.24 )
)
)
)
Light (
comment( Rear Head light CNDR dim )
Type ( 0 )
Conditions (
Headlight ( 0 )
Unit ( 3 )
)
FadeIn ( 1.5 )
FadeOut ( 0.75 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( ffffef8f )
Position ( -0.09 3.94 -7.89 )
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.24 )
)
)
)
Thank you for any information provided.







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