Hello,
I get the below error, which kills startup of activities, and don't know what it means.
For instance: 3 days ago, I ran an activity in OR. Ran fine. Last night, tried to run it again, and OR crashed at the last bit of the progress bar while trying to start/open the activity. No chnages to the activity in any way with the MSTS AE.
Error: Orts.Viewer3D.Processes.ThreadHangException: Thread 'Render Process' has hung; the consistent stack trace is shown below:
I have had this happen on other routes/activities as well.
Looking for suggestions on how to troubleshoot the issue.
Thanks very much,
Error: Orts.Viewer3D.Processes.ThreadHangException: Thread 'Render Process' has hung; the consistent stack trace is shown below:
at Orts.Viewer3D.Debugging.DispatchViewer.InitData()
at Orts.Viewer3D.Debugging.DispatchViewer..ctor(Simul ator simulator, Viewer viewer) in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Debug ging\DebugViewerForm.cs:line 168
at Orts.Viewer3D.Processes.GameStateViewer3D.BeginRen der(RenderFrame frame) in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\GameStateViewer3D.cs:line 56
at Orts.Viewer3D.Processes.RenderProcess.BeginDraw() in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\RenderProcess.cs:line 289
at Orts.Viewer3D.Processes.Game.BeginDraw() in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\Game.cs:line 128
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.Applicatio nIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.Sys tem.Windows.Forms.UnsafeNativeMethods.IMsoComponen t.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager. System.Windows.Forms.UnsafeNativeMethods.IMsoCompo nentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.Run MessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.Run MessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at Orts.Program.Main(String[] args) in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Program.cs:lin e 50
at Orts.Common.ORTraceListener.TraceEvent(TraceEventC ache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\Err orLogger.cs:line 123
at System.Diagnostics.TraceInternal.TraceEvent(TraceE ventType eventType, Int32 id, String format, Object[] args)
at System.Diagnostics.Trace.TraceError(String format, Object[] args)
at Orts.Common.ORTraceListener.WriteLine(Object o) in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\Err orLogger.cs:line 205
at System.Diagnostics.TraceInternal.WriteLine(Object value)
at System.Diagnostics.Trace.WriteLine(Object value)
at Orts.Viewer3D.Processes.WatchdogProcess.WatchdogTh read() in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\WatchdogProcess.cs:line 132
at System.Threading.ThreadHelper.ThreadStart_Context( Object state)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Warning: Orts.Viewer3D.Processes.ThreadWaitException: Thread 'Updater Process' is waiting; the consistent stack trace is shown below:
at System.Threading.WaitHandle.WaitMultiple(WaitHandl e[] waitHandles, Int32 millisecondsTimeout, Boolean exitContext, Boolean WaitAll)
at System.Threading.WaitHandle.WaitAny(WaitHandle[] waitHandles, Int32 millisecondsTimeout, Boolean exitContext)
at Orts.Viewer3D.Processes.UpdaterProcess.UpdaterThre ad() in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\UpdaterProcess.cs:line 70
at System.Threading.ThreadHelper.ThreadStart_Context( Object state)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
at Orts.Common.ORTraceListener.TraceEvent(TraceEventC ache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\Err orLogger.cs:line 123
at System.Diagnostics.TraceInternal.TraceEvent(TraceE ventType eventType, Int32 id, String format, Object[] args)
at System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
at Orts.Common.ORTraceListener.WriteLine(Object o) in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\Err orLogger.cs:line 208
at System.Diagnostics.TraceInternal.WriteLine(Object value)
at System.Diagnostics.Trace.WriteLine(Object value)
at Orts.Viewer3D.Processes.WatchdogProcess.WatchdogTh read() in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\WatchdogProcess.cs:line 136
at System.Threading.ThreadHelper.ThreadStart_Context( Object state)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
I get the below error, which kills startup of activities, and don't know what it means.
For instance: 3 days ago, I ran an activity in OR. Ran fine. Last night, tried to run it again, and OR crashed at the last bit of the progress bar while trying to start/open the activity. No chnages to the activity in any way with the MSTS AE.
Error: Orts.Viewer3D.Processes.ThreadHangException: Thread 'Render Process' has hung; the consistent stack trace is shown below:
I have had this happen on other routes/activities as well.
Looking for suggestions on how to troubleshoot the issue.
Thanks very much,
Error: Orts.Viewer3D.Processes.ThreadHangException: Thread 'Render Process' has hung; the consistent stack trace is shown below:
at Orts.Viewer3D.Debugging.DispatchViewer.InitData()
at Orts.Viewer3D.Debugging.DispatchViewer..ctor(Simul ator simulator, Viewer viewer) in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Debug ging\DebugViewerForm.cs:line 168
at Orts.Viewer3D.Processes.GameStateViewer3D.BeginRen der(RenderFrame frame) in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\GameStateViewer3D.cs:line 56
at Orts.Viewer3D.Processes.RenderProcess.BeginDraw() in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\RenderProcess.cs:line 289
at Orts.Viewer3D.Processes.Game.BeginDraw() in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\Game.cs:line 128
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.Applicatio nIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.Sys tem.Windows.Forms.UnsafeNativeMethods.IMsoComponen t.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager. System.Windows.Forms.UnsafeNativeMethods.IMsoCompo nentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.Run MessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.Run MessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at Orts.Program.Main(String[] args) in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Program.cs:lin e 50
at Orts.Common.ORTraceListener.TraceEvent(TraceEventC ache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\Err orLogger.cs:line 123
at System.Diagnostics.TraceInternal.TraceEvent(TraceE ventType eventType, Int32 id, String format, Object[] args)
at System.Diagnostics.Trace.TraceError(String format, Object[] args)
at Orts.Common.ORTraceListener.WriteLine(Object o) in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\Err orLogger.cs:line 205
at System.Diagnostics.TraceInternal.WriteLine(Object value)
at System.Diagnostics.Trace.WriteLine(Object value)
at Orts.Viewer3D.Processes.WatchdogProcess.WatchdogTh read() in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\WatchdogProcess.cs:line 132
at System.Threading.ThreadHelper.ThreadStart_Context( Object state)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Warning: Orts.Viewer3D.Processes.ThreadWaitException: Thread 'Updater Process' is waiting; the consistent stack trace is shown below:
at System.Threading.WaitHandle.WaitMultiple(WaitHandl e[] waitHandles, Int32 millisecondsTimeout, Boolean exitContext, Boolean WaitAll)
at System.Threading.WaitHandle.WaitAny(WaitHandle[] waitHandles, Int32 millisecondsTimeout, Boolean exitContext)
at Orts.Viewer3D.Processes.UpdaterProcess.UpdaterThre ad() in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\UpdaterProcess.cs:line 70
at System.Threading.ThreadHelper.ThreadStart_Context( Object state)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
at Orts.Common.ORTraceListener.TraceEvent(TraceEventC ache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\Err orLogger.cs:line 123
at System.Diagnostics.TraceInternal.TraceEvent(TraceE ventType eventType, Int32 id, String format, Object[] args)
at System.Diagnostics.Trace.TraceWarning(String format, Object[] args)
at Orts.Common.ORTraceListener.WriteLine(Object o) in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\Err orLogger.cs:line 208
at System.Diagnostics.TraceInternal.WriteLine(Object value)
at System.Diagnostics.Trace.WriteLine(Object value)
at Orts.Viewer3D.Processes.WatchdogProcess.WatchdogTh read() in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\WatchdogProcess.cs:line 136
at System.Threading.ThreadHelper.ThreadStart_Context( Object state)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()






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