A earlier thread at Elvas Tower supposedly explained this. I don't belong to Elvas Tower and I can find nothing in the OR manual that explains it. So please can someone point me in the right direction to finding how to add more than one freight animation to a shape?
Let me see if I can make it a bit easier. I took the liberty of using one of your .eng files, Pete, as an example. I added a crew to the locomotive (I think the crew .s file came from MLT way back when). This is what the OR second freight animation code looks like. I copied a couple of lines from above and below the ORTS lines, so you could see where it would go in your .eng file--I put the OR stuff in italics:
My understanding is that, if you want the MSTS FA to show, the MSTSFreightAnimsEnabled parameter must be set at ( 1 ), if not, set it at ( 0 ). A static animation is one that doesn't change position, such as an addition to a locomotive parts. The offset is the xyz coordinates of the anim.
I'm not entirely sure how much of the code must be repeated to add additional FreightAnims, but there was a post over on Elvas Tower about adding something like 30 of them to an open autorack, 1 for each automobile. I hope that helps. I love your work, by the way.
A earlier thread at Elvas Tower supposedly explained this. I don't belong to Elvas Tower and I can find nothing in the OR manual that explains it. So please can someone point me in the right direction to finding how to add more than one freight animation to a shape?
I'm not entirely sure how much of the code must be repeated to add additional FreightAnims, but there was a post over on Elvas Tower about adding something like 30 of them to an open autorack, 1 for each automobile. I hope that helps. I love your work, by the way.
Is there any information on this anywhere that anyone is aware of please? I've been messing around today with various versions of the code trying to add a 3rd FA to a flat car without success. If anyone is aware of what the correct code for adding additional FAs looks like, I'd be grateful to see it please.
Is there any information on this anywhere that anyone is aware of please? I've been messing around today with various versions of the code trying to add a 3rd FA to a flat car without success. If anyone is aware of what the correct code for adding additional FAs looks like, I'd be grateful to see it please.
here is one i did to add 5 jeeps to a flat car, ignor the actual location of the jeeps i run a seperate Common trainset folder system for the orts routes but just substitute the actual line for the FA with whatever yours is and it will be ok, other than that its pure vanilla ORTS mutiple FA layout, click on picture to enlarge. hope this helps
here is one i did to add 5 jeeps to a flat car, ignore the actual location of the jeeps i run a seperate Common trainset folder system for the orts routes but just substitute the actual line for the FA with whatever yours is and it will be ok, other than that its pure vanilla ORTS mutiple FA layout.
Does that properly place the 5 jeeps in a line onto a single flat car ? Can you please show us a screenshot of what it looks like and attach the car's *.WAG file? to your post !
Sure did and thank you so much. Exactly what I was looking for. This is an excellent "addition" by the ORTS team and is going to set up some great new options for loading flat cars. Then gondolas... then auto racks...
Otto the offset line for each jeep entry is what puts them where you want them, and the screenshot of the portion of the wag file shows you everything you need to work the Orts FA system, the rest of the wag file has nothing to do with it.
on the example below of the same as the screenie further up the page i have just redone it to show how it would look if set up as most people do with the FA contained within the car folder it goes with, rather than my highly customised version i showed in my other post
here they are in ORTS on Sherman Hill the other load of 2 cats is made up using the Cat objects from one of the other 3D Trains routes or was it on of the 3D Trainstuff ones, i cannot remember now. anyway this was just a test of them i usually run them on more time specific flats of the WW2 era and a little beyond.
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