Hello, I am using X3419 version, and running one of the new acts, ogo-nec4-001. Everything is progressing along fine until one certain AI train comes along.
The screen rate falls from approximately 43fps to 9fps with "Wheel-slip" showing and freezes. A restart the first time from a save got me past, but at only 3-5fps. Now two things that I can see that may be causing this, 1) There is an awful lot of diesel exhaust that literally blinds my look out the cab from the passing train, turns black! 2) There are 3 older, 2003-4, models hauling the AI producing all the smoke along with a full train of older Hoppers, w/flintstone wheels.
I am thinking the poly count may just be overwhelming my computer, there is no problem with any of the other AI trains passing, even though some produce an abundance of smoke, it maintains 23-30fps while passing, but they all have newer models-locos & cars. This passing area is out in the middle of nowhere, so no problem with Car-Spawners. I am also altering the Exhaust files for these particular locos.
I have included the Log from when it froze, maybe something can be discerned from it, thank you.
OpenRailsLog.zip
I just did another run, using Key 2-outside loco to get the offending loco numbers, frame rate slowed to 17fps, with Wheel-slip message but passing was accomplished. It would seem to only affect the performance from inside the cab of the Player Locomotive.
The screen rate falls from approximately 43fps to 9fps with "Wheel-slip" showing and freezes. A restart the first time from a save got me past, but at only 3-5fps. Now two things that I can see that may be causing this, 1) There is an awful lot of diesel exhaust that literally blinds my look out the cab from the passing train, turns black! 2) There are 3 older, 2003-4, models hauling the AI producing all the smoke along with a full train of older Hoppers, w/flintstone wheels.
I am thinking the poly count may just be overwhelming my computer, there is no problem with any of the other AI trains passing, even though some produce an abundance of smoke, it maintains 23-30fps while passing, but they all have newer models-locos & cars. This passing area is out in the middle of nowhere, so no problem with Car-Spawners. I am also altering the Exhaust files for these particular locos.
I have included the Log from when it froze, maybe something can be discerned from it, thank you.
OpenRailsLog.zip
I just did another run, using Key 2-outside loco to get the offending loco numbers, frame rate slowed to 17fps, with Wheel-slip message but passing was accomplished. It would seem to only affect the performance from inside the cab of the Player Locomotive.

