This is a new issue for me but I'll bet some of you more program savy folks can point me in the right direction!
I have searched for a fix to this problem but didn't find anything that seemed to match.
Using the MONON17YARDS template i created an activity. I'm using the latest "stable" OR version.
Backing up to the initial string of cars I noticed two long gaps within the consist. There are three cars that do not appear visually. Shift+F7 shows the car UIDs, right where they should be. The consist is intact. Pulling out of the yard, the gaps move right along with the rest of the train.
I checked the consist with Route-Riter and the cars are there. I compared the spelling of the ace and wag files for each car and they match.
What is my next step in fixing this?
Bill
I have searched for a fix to this problem but didn't find anything that seemed to match.
Using the MONON17YARDS template i created an activity. I'm using the latest "stable" OR version.
Backing up to the initial string of cars I noticed two long gaps within the consist. There are three cars that do not appear visually. Shift+F7 shows the car UIDs, right where they should be. The consist is intact. Pulling out of the yard, the gaps move right along with the rest of the train.
I checked the consist with Route-Riter and the cars are there. I compared the spelling of the ace and wag files for each car and they match.
What is my next step in fixing this?
Bill






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