Has anyone configured the startup and shutdown (shift+Y) engine function to work? I have it working but cant shut off the idle sound.
Startup and shutdown functions
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This may help (I have not used it) - from manual:
"7.6 Additional Train Operation Commands
OR supports an interesting range of additional train operation commands. Some significant ones are described here.
7.6.1 Diesel Power On/Off
With the key Shift+Y the player diesel engine is alternately powered on or off. At game start the engine is powered on.
With the key Ctrl+Y the helper diesel locomotives are alternately powered on or off. At game start the engines are powered on.
Note that by using the Car Operation Menu you can also power on or off the helper locomotives individually."
I seem to recall a thread that someone mentioned the idle sounds were either always on, or could not be controlled....I'm having touble locating it. Perhaps a search here and at ET in the OR forums for "idle" might bring up something.
Sorry I could not be of more help.Last edited by R. Steele; 12-11-2015, 15:00.Cheers, Gerry
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Hi Andy,
Have you read the OR Manual on this function? Chapter 8.2.1.1 as i recall. . . . .
Have you tried different engines? No?
Then maybe stating exactly engine type(s) you are having trouble with would go a long way towards solving your perceived problem.
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I don't thing this is a "perceived" problem. It is a real problem. We are constrained by the MSTS sms system, and there is no provision in MSTS for start/stop, therefore no sounds that suit the situation for American locomotives. There was however at least one UK soundset that did have startup/shutdown sounds activated by a key press. Problem was, if you saved an activity part way through, when you resumed, the startup sequence was run again automatically, even though your train was most probably moving. I must see if I can locate that set and see how it was done.Beer is not a matter of life or death, it is much more serious than that.Comment
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I am working on OR upgrades to an sd40-2. The Shift+Y and Ctrl+Y keys work but the sounds do not correspond. I played with the sms files with no luck. The throttle notching triggers the engine sounds and there does not seem to be a way to shut down beyond idle. The exhaust smoke and power output responds to the keys. I do get a slight sound response during the startup cycle when the engine rpm rises above idle for a moment. That UK sound set might give us some ideas. Thanks.Andy Hockin
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Even after shutting down the player engine and any MU'd engines, the idle sound is still heard, after rpm is zero.
These two threads at Elvas may provide some help
http://www.elvastower.com/forums/ind...ost__p__169482
http://www.elvastower.com/forums/ind...ost__p__152226
Also a manual on OR sound by Carlo Santucci(it may have been incorporated into the manual by now)
http://www.elvastower.com/forums/ind...nagement-spec/Last edited by R. Steele; 12-11-2015, 15:58.Cheers, Gerry
"A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
Forever, ridin' drag in railroad knowledge.
Audi, Vide, Tace, Si Vis Vivere In Pace
https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=smallComment
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One of those was the "Small Shunter Sound Set V1.0" by Stuart Williamson, UKTS file ID 4238. This sound set used the 'B' key to run the startup or shutdown sound sequence.Comment
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OpenRails extends triggers 23 and 24 (electric locomotive power on/power off), that were introduced by MSTSbin, to diesel engines. Keys Shift+Y (for diesel player engine) and Ctrl+Y (for diesel helpers), apart from physically powering on and off the diesel engines, trigger the above sound triggers.
By appropriately using the above triggers in the .sms file, the idle loop sound can be shut down and restarted.sigpicComment
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On another matter, I noticed that when you power down a diesel unit, while it does drop its contributing force load when the rest of the consist is in power mode, the supposedly dead unit still provides resistance forces when the consist enters dynamic braking mode. You would think a dead unit is just that, dead, providing no electrical generator-based forces, unless you have special connections like a mother/slug setup.My Open Rails videos https://www.youtube.com/@lakecities3663/videosComment
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When OR opens, the helpers (mu'd locos) are on and the controlled loco is off but the sound is on. ( at least in the current build) I have configured the sms file so that the sound is off when the sim opens and the loco idle does turn on and off with the power (shift+Y). I am now working on triggering sounds for startup and shutdown. Does anyone have a set of startup and shutdown sounds for turbo emd units? Thanks.Andy Hockin
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That is something that will have to be fixed. Shutdown and isolated locos do not have operating dynamics.On another matter, I noticed that when you power down a diesel unit, while it does drop its contributing force load when the rest of the consist is in power mode, the supposedly dead unit still provides resistance forces when the consist enters dynamic braking mode. You would think a dead unit is just that, dead, providing no electrical generator-based forces, unless you have special connections like a mother/slug setup.Andy Hockin
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I have a working set of startup and shutdown sounds for sd40-2's. Does not work in MSTS. When Open Rails starts, the first instance of a given loco entered into the sim is off but the sounds are on. Does not seem to matter if the loco is user controlled or helper (mu'd). It is necessary to synchronize the sounds to the on/off status of the locos in question. After that the startup/shutdown of the helpers (ctrl+Y) and user loco (shift+Y) work great. OR interlocks the startup and shutdown by enabling only when the throttle is at notch 0. Unfortunately, the reversor is not interlocked with the start/shutdown as it should only be enabled in neutral. An emergency engine shutdown (fuel cutoff) should be enabled any time but is not yet programmed. I will try to put together a tutorial for developers and show them what I did. This can be applied to any diesel loco with the corresponding sounds. Maybe someone will be able to make it work better. The only glitch is when you go to the end of train view and back, if the locos are at idle, the startup is triggered then returns to idle. If the locos are above idle it returns correctly.Last edited by whockin; 12-14-2015, 14:19.Andy Hockin
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