How can I add my own world in OpenRail?

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  • rajjuneja
    New Member
    • Nov 2015
    • 3

    #1

    How can I add my own world in OpenRail?

    Hi guys, I am new to Open Rails. I want know how can I create a new mod for Open Rails?
    Which editor do I need to use or is there any tutorial available on the net, please help.

    Rajesh
  • longiron
    1000 Post Veteran and Moderator

    • Jan 2007
    • 1453
    • Just south of NYC

    #2
    You must use the MSTS tools, at the present time. MSTS Route Editor to make changes the environment. MSTS Activity Editor and other MSTS tools to create and change Activites/Consists/etc. And use MSTS tools to create 3D objects (scenery, engines, train cars, etc)

    You can search on this site for how to use them or go to http://msts.steam4me.net/tutorials/index.html for tutorials

    OpenRails manual and other ORTS resources are available at: http://www.openrails.org/
    Chris
    "True rail fans have two favorite railroads. The B&O and one other."

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    • rajjuneja
      New Member
      • Nov 2015
      • 3

      #3
      thank you very much buddy....i just check it out....

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      • rajjuneja
        New Member
        • Nov 2015
        • 3

        #4
        Hi guys, please suggest how can I add or edit ACE file in the editor. And what is the format of 3d models in MSTS and what is the procedure to add it in MSTS.

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        • baldwin
          6000 Post Veteran


          • Nov 1999
          • 6358
          • Chippenham, Wiltshire, UK.
          • ORTS

          #5
          If you have read the tutorials on steam4me, you will know that you need a 3D modelling program to make models for MSTS. Most things you need to know are covered there including texturing, otherwise known as making an ace file.
          Last edited by baldwin; 12-01-2015, 13:31.
          Beer is not a matter of life or death, it is much more serious than that.

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          • conductorchris
            2500 Post Veteran

            • Mar 2010
            • 2905
            • Vermont
            • General

            #6
            The tutorials are certainly the place to start. There is a lot of good information back in the history of these forums too, although unfortunately, the search function is lousy.

            The shape format is the .s file, a proprietary compressed format. Converters from some 3d files are available and there is TSModeler that is now free.

            For .ace files, there is a small little program (available here) called TGATool2A which converts between .ace and .tga
            The .tga format can be read and saved by photoshop and other graphics programs.

            Christopher

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