Has anyone ever encountered this problem before?

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • geepster775
    2500 Post Veteran


    • Sep 2006
    • 2846
    • .
    • General

    #31
    Originally posted by eric
    we can end the claims of the dispatch window as well.

    Sorry, I have a different experience. Before I started using the DS window, I never had a problem with minimizing the game when either running full screen or windowed. Minimizing never produced an issue with visual lag. Only after I began using the DS window did I start to see the behavior displayed in these screens.

    I think there are two separate issues here, one that involves moving the camera in giant leaps across many tiles that is reasonably explained by Rob, and another where there is perhaps some trigger that causes the sim to "unload" certain visuals it never should have unloaded in the first place. The hollowed out consist is an example of the latter, as the AI was nearby and should have already been loaded, so no idea why minimizing the game after activating the DS screen momentarily should have "unloaded" any of it to create the visual problem. There are no giant camera leaps involved.

    Neither does the behavior in the Rescue Me act follow that lag theory. The terrain falls apart 5 miles down the road. Plenty of time for the hardware to play "catch up" with any brief I/O lag, or more accurately, since the camera is not being radically moved, it should never have begun lagging in the first place. There is some trigger involved when minimizing the game, in my case after the DS window is activated, that causes the sim to stop loading or to unload what should have been continuously loaded well in advance, regardless of whether the game is temporarily minimized.

    Mike mentioned he gets trouble after about 15 seconds of looking at the DS window with a minimized running sim. So why doesn't the sim keep loading the necessary future terrain while minimized? Simply because a running sim is not the primary active window being displayed doesn't mean the actions of loading the next linear terrain patch should stop, nor should it "forget" content already read and loaded into memory prior to being minimized.
    Last edited by geepster775; 09-30-2015, 19:43.
    My Open Rails videos https://www.youtube.com/@lakecities3663/videos

    Comment

    • Vince
      6500 Post Veteran

      • Nov 1999
      • 6961
      • Mohave

      #32
      By any chance did the F5 Debug HUD show anything interesting at fail time? Oh I do hope you used it . . .
      It's got really (incredibly) detailed info that the Sim is encountering in the way of cpu, gpu and memory loads, shadow maps, shaders, primitives and so on. Did I tell 'ya I love the graphs too ! A picture is worth . . . cheers.
      regards,
      ............Vince ..............
      ...... Author NECv4 .......
      .... LIRR BUILD PHOTOS ....
      ...... Eschew Obsfucation ......

      On the The Statue of Liberty in New York Harbor there is a Tablet. On it is written:
      "Give me your tired, your poor, your huddled masses yearning to breathe free,
      the wretched refuse of your teeming shore, send these, the homeless, tempest-tossed to me,
      I lift my lamp beside the golden door!"

      Comment

      • baldwin
        6000 Post Veteran


        • Nov 1999
        • 6358
        • Chippenham, Wiltshire, UK.
        • ORTS

        #33
        I have never had this problem, maybe because I only run in a window. Looking at it from that aspect, it seems to me to be more of a memory management problem than anything else. As a memory management problem, is it Open Rails at fault, or is it Windows?.
        Beer is not a matter of life or death, it is much more serious than that.

        Comment

        Working...