Okay, just uploaded finished ( hopefully) activity.
Thanks to plethaus21 for testing and bringing some glitches to my attention and also to grncherry1 for posting that the eastbound Chief did not work in OR.
Here's the special notes section that should be read:
1. The player consist has been modified to contain three Amtrak Locomotives (SLI_AMTRAK_ENGINES)
SLI AMTRAK F40PHR408
SLI AMTRAK F40PHR398
SLI AMTRAK F40PHR398HEP
I am not sure if this is prototypical for the era (1993) but the extra power allows player to adhere closer to the schedule and makes the timing work in OR.
------------------- Number Two [TrainListWindow Alt-F9] is not available in any Open Rails Version prior to X3214 -------------
2. ALL AI Traffic consists now have driveable locomotives. This modification was made to take advantage of the ability to "Jump Trains" - Player Train Switching while in the game.
A new control implemented with OR X3214 Train control switch available through TrainListWindow (Alt-F9). Blueprint: https://blueprints.launchpad.net/or/...-train-control Forum discussion: http://www.elvastower.com/forums/ind...train-control/
For more information on Player Train Switching using the Train List Window ( Alt-F9 ) please read revised manual published with version X3217.
3. The activity uses the ORTSContinue ( 15 ) statement after activity messages. This allows the message to be shown for 15 seconds without stopping the activity as happens in MSTS.
Opening the activity using the MSTS Activity Editor will erase this message. It must be manually placed in the activity using an editing program such as ConText, or the tool of your choice.
Any issues after running, just post here. Hint: Do Not dog it (no speeding either) from Needles to Yucca.
Have Fun!
bandicam 2015-08-31 14-22-49-611.jpg
Thanks to plethaus21 for testing and bringing some glitches to my attention and also to grncherry1 for posting that the eastbound Chief did not work in OR.
Here's the special notes section that should be read:
1. The player consist has been modified to contain three Amtrak Locomotives (SLI_AMTRAK_ENGINES)
SLI AMTRAK F40PHR408
SLI AMTRAK F40PHR398
SLI AMTRAK F40PHR398HEP
I am not sure if this is prototypical for the era (1993) but the extra power allows player to adhere closer to the schedule and makes the timing work in OR.
------------------- Number Two [TrainListWindow Alt-F9] is not available in any Open Rails Version prior to X3214 -------------
2. ALL AI Traffic consists now have driveable locomotives. This modification was made to take advantage of the ability to "Jump Trains" - Player Train Switching while in the game.
A new control implemented with OR X3214 Train control switch available through TrainListWindow (Alt-F9). Blueprint: https://blueprints.launchpad.net/or/...-train-control Forum discussion: http://www.elvastower.com/forums/ind...train-control/
For more information on Player Train Switching using the Train List Window ( Alt-F9 ) please read revised manual published with version X3217.
3. The activity uses the ORTSContinue ( 15 ) statement after activity messages. This allows the message to be shown for 15 seconds without stopping the activity as happens in MSTS.
Opening the activity using the MSTS Activity Editor will erase this message. It must be manually placed in the activity using an editing program such as ConText, or the tool of your choice.
Any issues after running, just post here. Hint: Do Not dog it (no speeding either) from Needles to Yucca.
Have Fun!
bandicam 2015-08-31 14-22-49-611.jpg



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