One problem I've not been able to get rid of with any combination of settings in OR is a flickering or "strobing" effect on some objects, such as these grass objects in SLI's Seligman routes:

To describe in more detail, it looks like the texture is being lightened and darkened between every frame, almost like the 50hz "hum" from fluorescent lights. Note that I'm not referring to the "sparkling" effect that can be cured with aggressive SSAA. This is something else.
Some other objects will do it at random too, like certain buildings, fences, trees, etc and it seems to come and go at random.
Noticed this with all OR builds I've tried from 1.0 onwards.

To describe in more detail, it looks like the texture is being lightened and darkened between every frame, almost like the 50hz "hum" from fluorescent lights. Note that I'm not referring to the "sparkling" effect that can be cured with aggressive SSAA. This is something else.
Some other objects will do it at random too, like certain buildings, fences, trees, etc and it seems to come and go at random.
Noticed this with all OR builds I've tried from 1.0 onwards.





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