This problem seems to only appear in Timetable Mode.
I find that on some routes, trains (operating as AI) will stack up because a signal doesn't clear. This seems to be in routes with more complex tracks and signaling. Sometimes re-routing will solve the problem but not always.
I have not used any complex timetable functions such as wait points. The routes are mostly double track.
I remember in some MSTS activities that sometimes a signal wouldn't clear until the player moved forward a bit. I wonder if that has something to do with the issue.
Sometimes I can manually clear a signal in the dispatcher (ctrl 9) screen, but this doesn't always work.
Is this a Timetable, OR, route bug? Any ideas?
Open Rails 2015-06-17 11-22-08.jpg
I find that on some routes, trains (operating as AI) will stack up because a signal doesn't clear. This seems to be in routes with more complex tracks and signaling. Sometimes re-routing will solve the problem but not always.
I have not used any complex timetable functions such as wait points. The routes are mostly double track.
I remember in some MSTS activities that sometimes a signal wouldn't clear until the player moved forward a bit. I wonder if that has something to do with the issue.
Sometimes I can manually clear a signal in the dispatcher (ctrl 9) screen, but this doesn't always work.
Is this a Timetable, OR, route bug? Any ideas?
Open Rails 2015-06-17 11-22-08.jpg





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