MSTS Static Engine lights - flashing vegetation - and a DPU utility question

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  • qballbandit
    6500 Post Veteran

    • Jan 2006
    • 6522
    • Elgin Il., USA.
    • MSOR

    #16
    Tom,
    Any engine I have created with Route Riter to be a static engine (ex: $TPW_GP38_2_3830.wag), the lights don't display in OR, but work fine in MSTS.

    Here is the entire .wag file from the above example Toledo, Peoria, & Western engine:

    SIMISA@@@@@@@@@@JINX0D0t______

    Wagon ( $TPW_GP38_2_3830
    Type ( Carriage )
    WagonShape ( TPW_GP38_2_3830.s )
    Size ( 3.22m 4.8m 17.9m )
    comment( 255500lbs US )
    Mass ( 115.9t )
    WheelRadius ( 20in )
    InertiaTensor ( Box (3.22m 4.8m 17.9m ) )

    Lights ( 4
    Light (
    comment( Head light top dim )
    Type ( 0 )
    Conditions (
    Headlight ( 0 )
    Unit ( 2 )
    )
    FadeIn ( 0.5 )
    FadeOut ( 0.5 )
    Cycle ( 0 )
    States ( 1
    State (
    Duration ( 0.0 )
    LightColour ( ffffef8f )
    Position ( 0.0 4.365 6.43 )
    Transition ( 0 )
    Radius ( 0.5 )
    )
    )
    )
    Light (
    comment( Head light bottom dim )
    Type ( 0 )
    Conditions (
    Headlight ( 0 )
    Unit ( 2 )
    )
    FadeIn ( 0.5 )
    FadeOut ( 0.5 )
    Cycle ( 0 )
    States ( 1
    State (
    Duration ( 0.0 )
    LightColour ( ffffef8f )
    Position ( 0.0 4.13 6.41 )
    Transition ( 0 )
    Radius ( 0.5 )
    )
    )
    )
    Light (
    comment( Rear light Left dim )
    Type ( 0 )
    Conditions (
    Headlight ( 0 )
    Unit ( 3 )
    )
    FadeIn ( 0.5 )
    FadeOut ( 0.5 )
    Cycle ( 0 )
    States ( 1
    State (
    Duration ( 0.0 )
    LightColour ( ffffef8f )
    Position ( 0.12 3.98 -8.18 )
    Azimuth ( -180 -180 -180 )
    Transition ( 0 )
    Radius ( 0.5 )
    )
    )
    )
    Light (
    comment( Rear light Right dim )
    Type ( 0 )
    Conditions (
    Headlight ( 0 )
    Unit ( 3 )
    )
    FadeIn ( 0.5 )
    FadeOut ( 0.5 )
    Cycle ( 0 )
    States ( 1
    State (
    Duration ( 0.0 )
    LightColour ( ffffef8f )
    Position ( -0.12 3.98 -8.18 )
    Azimuth ( -180 -180 -180 )
    Transition ( 0 )
    Radius ( 0.5 )
    )
    )
    )
    )

    comment ( MSTS Bin Rigid Large Road Engine Coupler values contributed by Otto Wipfel, Joe Morris and Bill Prieger )
    Coupling (
    Type ( Automatic )
    Spring (
    Stiffness ( 4e2N/m 6e6N/m )
    Damping ( 5e6N/m/s 5e6N/m/s )
    Break ( 5.1e7N 5.1e7N )
    r0 ( 12cm 15cm )
    )
    CouplingHasRigidConnection ( 1 )
    Velocity ( 0.2m/s )
    )
    Coupling (
    Type ( Automatic )
    Spring (
    Stiffness ( 4e2N/m 6e6N/m )
    Damping ( 5e6N/m/s 5e6N/m/s )
    Break ( 5.1e7N 5.1e7N )
    r0 ( 12cm 15cm )
    )
    Comment ( CouplingHasRigidConnection ( 1 ) )
    Velocity ( -0.2m/s )
    )
    Buffers (
    Spring (
    Stiffness ( 1e6N/m 5e6N/m )
    Damping ( 1e6N/m/s 1e6N/m/s )
    r0 ( 0m 1e9 )
    )
    Centre ( 0.5 )
    Radius ( 1 )
    Angle ( 0.5deg )
    )
    Adheasion ( 0.29 0.53 2.0 0 )
    DerailRailHeight ( 5cm )
    DerailRailForce ( 2.5*115.9t )
    DerailBufferForce ( 287kN )
    NumWheels ( 8 )

    Friction (
    1254.7N/m/s -0.10 1.3mph 14.244N/m/s 1.823
    5.1N/rad/s 1 -1rad/s 0 1
    )
    BrakeEquipmentType ( "Triple_valve, Auxilary_reservoir, Emergency_brake_reservoir" )

    BrakeSystemType ( "Air_single_pipe" )
    MaxBrakeForce ( 65.4kN )

    EmergencyBrakeResMaxPressure( 90 )
    TripleValveRatio( 2.5 )
    EmergencyResVolumeMultiplier ( 1.461 )
    MaxReleaseRate( 0.49 )
    MaxApplicationRate( 0.93 )
    MaxAuxilaryChargingRate( 0.28 )
    EmergencyResCapacity( 2.064 )
    EmergencyResChargingRate( 0.24 )
    BrakeCylinderPressureForMaxBrakeBrakeForce( 64 )

    IntakePoint ( -3.33 0.4 FuelDiesel )
    IntakePoint ( 3.33 0.4 FuelDiesel )

    Sound ( "..//..//common.snd//GNR_EMD645//CPK3L645_ext.sms" )
    )
    Neil

    Chicago Railroading Fan

    Comment

    • crstagg
      4500 Post Veteran


      • Nov 1999
      • 4885
      • Huntsville, AL
      • Texan
      • MSOR

      #17
      Originally posted by qballbandit
      Tom,
      Any engine I have created with Route Riter to be a static engine (ex: $TPW_GP38_2_3830.wag), the lights don't display in OR, but work fine in MSTS.,,,,,,,,,,,,,,,,,,,
      ,
      Possibly because the Lights section is in the wrong place. Lights go after the Coupler section not before.
      Charles

      Comment

      • TGM
        Senior Member
        • Sep 2003
        • 332
        • New Zealand

        #18
        Hi Neil,

        I didn't realise that you had created your static engine through RR. Now I see, it is classed as a carriage & not an engine. I made mine straight from the engine files so they are classed as engines.

        All you have to do is change the unit numbers from two & three to zero & you should be good to go.
        I just made one up using RR & it worked fine.

        regards Tom

        Comment

        • markus1996
          Senior Member
          • Apr 2012
          • 203
          • Leoben, Styria, Austria, Europe

          #19
          Originally posted by scottb613
          Hi Markus,

          In my copy of DPU it looked like you had two executables - one was labeled single - one multiple - something like that - I don't have it in front of me at the moment... The way I've been using it - is when processing a single file - I would drop it on the DPU I thought was for single files - when I did a bunch at the same time - I rdropped them on the one I thought was for multiple files... In all fairness to you - I probably didn't read the instructions and therefore I could have a gross conceptual error in its use... [...]
          Ah, sorry - my bad, I read something totally different into your words.

          Yes, there are two EXEs in the DPU pack, one that only processes one file at a time, and one that SEEMS to process multiple files at a time. However, what the latter one actually does is receive multiple files for processing by DPU and pass one after another to the other DPU exe (which processes them one at a time).

          Thus, the error is probably independent of the process you use - in both cases, it´s the same program that does the work, it only gets its info what to work with from different sources. This shouldn´t cause a difference actually, but I will look into it when reworking and updating this part of the program.

          Originally posted by scottb613
          [...] It seemed to work though - I even figured out how to turn the alerter off and the horn triggers bell options... It's a fantastic utility - I have plans to modify it so I can set all my steam locomotive controls the same with the same drag and drop ease...

          Regards,
          Scott
          You can modify the data profiles in a way to include steam locomotive tokens, but be prepared DPU will not work on ENG files for any other loco type than Diesel, currently. This limitation has been carried over from the initial release, when data profiles were not yet available, but was left in place since in this current experimental release, DPU was only tested on Diesels.


          Cheers, Markus
          sigpic

          Trains. Trains? Trains! =)
          I usually hang out at www.elvastower.com (markus_GE).
          Also take a look at my homepage: http://mgelbmann.jimdo.com/

          Comment

          • qballbandit
            6500 Post Veteran

            • Jan 2006
            • 6522
            • Elgin Il., USA.
            • MSOR

            #20
            Ok Tom, I'll give it a shot. Thanks much!

            Charles - so that makes a difference in OR, because it sure doesn't in MSTS??
            Neil

            Chicago Railroading Fan

            Comment

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