Here is an example of what can be done in a MSTSBin short path Freestyle activity in my Gold-Spike-X route at Whitefish:
http://www.otto-wipfel.co.uk/video/mstsbin-freestyle-explore-gsx-db-tracks.wmv
The original player train's engineer has coupled his train onto another driveable one in front of it and after changing into its cab and uncoupling his previous train drives it wherever he wants to go, Athol or Canada ?
All switches are Manual, but it not having a standard Player path from end to end is confusing its signals !
No problem because AIs have been programmed to run so as not to get in the way of players.
Railworks can do this a lot better, most of its signals controlling running trains in my famous Freeroam scenarios, the High Speed Denmark-2000 for instance having 46 driveable player ICEs, TGVs and other pathed AI trains, Jim Ward's MSTSBin DB-Tracks Pon-11 also having many AIs !
I am sorry, ORTS team, but until I can drive responsive controls trains like that in ORTS I shall have to give it a miss !
http://www.otto-wipfel.co.uk/video/mstsbin-freestyle-explore-gsx-db-tracks.wmv
The original player train's engineer has coupled his train onto another driveable one in front of it and after changing into its cab and uncoupling his previous train drives it wherever he wants to go, Athol or Canada ?
All switches are Manual, but it not having a standard Player path from end to end is confusing its signals !

No problem because AIs have been programmed to run so as not to get in the way of players.
Railworks can do this a lot better, most of its signals controlling running trains in my famous Freeroam scenarios, the High Speed Denmark-2000 for instance having 46 driveable player ICEs, TGVs and other pathed AI trains, Jim Ward's MSTSBin DB-Tracks Pon-11 also having many AIs !

I am sorry, ORTS team, but until I can drive responsive controls trains like that in ORTS I shall have to give it a miss !







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