When I am speed-testing routes I expect ORTS to do at least what MSTS and Railworks can do and if possible better !
Well, now that you've made that requirement perfectly clear, no doubt the Open Rails development crew will place your demand at the top of the priority list.
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Otto,
That jittery needle is caused by fast time, shipping data too fast for your sysem to handle and you get the stutter.
Sounds like it may be a buss problem datimpacting memory to video . . . just guessing here but if I try run route like PRR East at >500% I will get stutter.
You want to go fast? Turn down video viewing didtance maybe?
Use the approiate F5 HUD to pinpoint exactly where on your system the problem resides.
It's a very handy tool for de-bugging a public beta like Open Rails.
Sort of gets you 'in the loop' to contribute towards the development of this excellent new simulator, yes?
With your help it can be made better than any of the newer sims.
Best,
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Otto, That jittery needle is caused by fast time, shipping data too fast for your sysem to handle and you get the stutter. Sounds like it may be a buss problem datimpacting memory to video . . . just guessing here but if I try run route like PRR East at >500% I will get stutter. You want to go fast? Turn down video viewing didtance maybe? Use the approiate F5 HUD to pinpoint exactly where on your system the problem resides.
It's a very handy tool for de-bugging a public beta like Open Rails. Sort of gets you 'in the loop' to contribute towards the development of this excellent new simulator, yes? With your help it can be made better than any of the newer sims. Best,
I am not "demanding" anything, but politely suggest some changes which I consider useful, not just to me, most of my Train Simulator time speed testing Betas of my friends and Payware routes I have purchased from various sources, including the new route you are working on.
The visual problems I am looking for are in these routes and not in the Train Simulators used by them !
TS-2015 and MSTSBin have no problems Time-Accelerating what is running on both of my computers, the WIN-XP SP3 and WIN-7 64-bit, both having i5 CPUs and nVidia cards.
Those who post which contains nothing of help to ORTS and users of it and have problems running it should not waste their time doing so !
Pretty sure you're the only user here who goes warp 9 through routes....Sure you'll find my post useless, but someone needs to point this out as the intent of simulators is to "simulate" a realistic environment. Flying around at warp 9 isn't part of that realistic environment. I
I'll probably get another nasty-gram PM from you now, lol.
sigpicJust say NO to Fictional Railroad Foaming...
Pretty sure you're the only user here who goes warp 9 through routes....Sure you'll find my post useless, but someone needs to point this out as the intent of simulators is to "simulate" a realistic environment. Flying around at warp 9 isn't part of that realistic environment. I I'll probably get another nasty-gram PM from you now.
Not a problem, you being on my IGNORE list and only had a look to see what your response was this time, as usual being useless !
If a Train Simulator supplies a function then I expect it to properly simulate what it is supposed to be doing, other Train Simulators have no problems with !
The jittery speedo needle in ORTS has been around for a while. It is one of those items that might not even be reported because under normal time it is almost un-noticeable and could be attributable to loss of adhesion.
Not sure about RW as I don't have it, and don't intend to get it any time soon. MSTS however works differently to OR in the video department. MSTS uses the video system only for displaying the results of the CPU number crunching. OR uses the video system to do some of the number crunching so not all of the video memory is there for display purposes all of the time.
To be fair though Otto, your two videos were not the same, OR being run at a much lower track speed than the MSTS one.
Beer is not a matter of life or death, it is much more serious than that.
To be fair though Otto, your two videos were not the same, OR being run at a much lower track speed than the MSTS one.
Railworks uses this Steam Launcher command line option to accelerate running time: EnableAsyncKeys and MSTS uses Ctrl-T.
The MSTS video was recorded running the same activity in the same route using Ctrl-T, its accelerated time function set in its Train.exe command line, the ORTS one using its Ctrl-Alt-Page-Up/Down/Home function running it !
Cheers, Gerry
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If this is only happening in time acceleration mode, I'd say it's a non-issue.
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