Is this a OR bug or a model issue?

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  • Tiger Trains
    Senior Member
    • Feb 2007
    • 451

    #16
    Hi Dave,

    Here is the coding there...

    textures ( 1
    texture ( 0 0 -3 ff000000 )
    )
    light_materials ( 0 )
    light_model_cfgs ( 1
    light_model_cfg ( 00000000
    uv_ops ( 1
    uv_op_copy ( 1 0 )
    )
    )
    )
    vtx_states ( 3
    vtx_state ( 00000000 0 -5 0 00000002 )
    vtx_state ( 00000000 0 -8 0 00000002 )
    vtx_state ( 00000000 0 -7 0 00000002 )
    )
    prim_states ( 6
    prim_state Wheel.2_SolidNorm ( 00000000 0
    tex_idxs ( 1 0 ) 0 0 0 0 1
    )
    prim_state Wheel.2_SolidBright ( 00000000 0
    tex_idxs ( 1 0 ) 0 1 0 0 1
    )
    prim_state Wheel.2_AlphNorm- ( 00000000 1
    tex_idxs ( 1 0 ) 0 0 0 0 1
    )
    prim_state Wheel.2_TransNorm ( 00000000 1
    tex_idxs ( 1 0 ) 0 0 1 0 1
    )
    prim_state Wheel.2_TransBright ( 00000000 1
    tex_idxs ( 1 0 ) 0 1 1 0 1
    )
    prim_state Wheel.2_TransLoShine ( 00000000 1
    tex_idxs ( 1 0 ) 0 2 1 0 1
    )
    )
    Tigertrains.com
    www.tigertrains.com
    www.mapleleaftracks.com A Division Of Toronto Mainline Trains
    sigpic

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    • rfranzosa
      1000 Post Veteran


      • Mar 2005
      • 1302
      • Cincinnati, OH, USA.

      #17
      While this may seem like bumping an inactive thread, it is just that it took me this long to fix the GG1!

      Dick Cowen graciously sent me his TSM files, and I was finally able to fix the issue with the headlights.

      I will be sending an updated set to the filelib, hopefully tonight...

      Rick
      Rick Franzosa - ZosaTrains
      http://www.valleypass.com/Sales/Sales.htm

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