Hi Dave,
Here is the coding there...
textures ( 1
texture ( 0 0 -3 ff000000 )
)
light_materials ( 0 )
light_model_cfgs ( 1
light_model_cfg ( 00000000
uv_ops ( 1
uv_op_copy ( 1 0 )
)
)
)
vtx_states ( 3
vtx_state ( 00000000 0 -5 0 00000002 )
vtx_state ( 00000000 0 -8 0 00000002 )
vtx_state ( 00000000 0 -7 0 00000002 )
)
prim_states ( 6
prim_state Wheel.2_SolidNorm ( 00000000 0
tex_idxs ( 1 0 ) 0 0 0 0 1
)
prim_state Wheel.2_SolidBright ( 00000000 0
tex_idxs ( 1 0 ) 0 1 0 0 1
)
prim_state Wheel.2_AlphNorm- ( 00000000 1
tex_idxs ( 1 0 ) 0 0 0 0 1
)
prim_state Wheel.2_TransNorm ( 00000000 1
tex_idxs ( 1 0 ) 0 0 1 0 1
)
prim_state Wheel.2_TransBright ( 00000000 1
tex_idxs ( 1 0 ) 0 1 1 0 1
)
prim_state Wheel.2_TransLoShine ( 00000000 1
tex_idxs ( 1 0 ) 0 2 1 0 1
)
)
Here is the coding there...
textures ( 1
texture ( 0 0 -3 ff000000 )
)
light_materials ( 0 )
light_model_cfgs ( 1
light_model_cfg ( 00000000
uv_ops ( 1
uv_op_copy ( 1 0 )
)
)
)
vtx_states ( 3
vtx_state ( 00000000 0 -5 0 00000002 )
vtx_state ( 00000000 0 -8 0 00000002 )
vtx_state ( 00000000 0 -7 0 00000002 )
)
prim_states ( 6
prim_state Wheel.2_SolidNorm ( 00000000 0
tex_idxs ( 1 0 ) 0 0 0 0 1
)
prim_state Wheel.2_SolidBright ( 00000000 0
tex_idxs ( 1 0 ) 0 1 0 0 1
)
prim_state Wheel.2_AlphNorm- ( 00000000 1
tex_idxs ( 1 0 ) 0 0 0 0 1
)
prim_state Wheel.2_TransNorm ( 00000000 1
tex_idxs ( 1 0 ) 0 0 1 0 1
)
prim_state Wheel.2_TransBright ( 00000000 1
tex_idxs ( 1 0 ) 0 1 1 0 1
)
prim_state Wheel.2_TransLoShine ( 00000000 1
tex_idxs ( 1 0 ) 0 2 1 0 1
)
)




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