Is this a OR bug or a model issue?

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  • Komachi
    1500 Post Veteran
    • Oct 2006
    • 1707
    • Lancaster, Pennsylvania

    #1

    Is this a OR bug or a model issue?

    Ok so I've gotten -zero- help on ET for this, so for the love of all that's holy, if you tell me to post this on ET... I will shove a caboose UP your caboose!

    That being said, it concerns the ZT GG-1 megapack. Attatched is my OR Log, and a screenshot of what the GG1 is doing in OR visual wise, vs what it SHOULD be (Shown on the right monitor with the Shape Viewer)




    Whatdya'll think? OR bug or model bug? Worth even submitting a bug ticket for, or, should I decompress the shape file in SFM and adjust some parameter in there?
    Attached Files
  • OTTODAD
    1
    • Feb 2001
    • 32344
    • England
    • General

    #2
    Hi Jeremy !

    Straining my old eyes what is their difference you see I can not ?

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    • crstagg
      4500 Post Veteran


      • Nov 1999
      • 4885
      • Huntsville, AL
      • Texan
      • MSOR

      #3
      Originally posted by OTTODAD
      Hi Jeremy !

      Straining my old eyes what is their difference you see I can not ?
      I think he is referring to the pole that is sticking out to the left from the front pantograph.

      Jeremy,

      Have you tried that engine on another route in OR? I ran it and did not get that shape problem.
      Charles

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      • Tiger Trains
        Senior Member
        • Feb 2007
        • 451

        #4
        Think it maybe the headlamp he is referring too, probably used an Alphanorm- hole to create the indent into the main shape, and this is an issue for OR. Some of my models use Alphanorm- also to create "holes" or cutouts in a shape for doorways, in OR they just cover up and you don't see them.
        Tigertrains.com
        www.tigertrains.com
        www.mapleleaftracks.com A Division Of Toronto Mainline Trains
        sigpic

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        • OTTODAD
          1
          • Feb 2001
          • 32344
          • England
          • General

          #5
          Here it is in MSTS and ORTS X.2822:

          GG1-ORTS.jpg GG1-MSTS.jpg GG1-ORTS-2.jpg GG1-MSTS-1.jpg

          Using first the USA1 to test the GG1 in ORTS re-booted my WIN-XP SP3 computer and had to use the NEC-4 at Baltimore and do it again !
          Last edited by OTTODAD; 01-30-2015, 17:38.

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          • drelyea
            Senior Member
            • May 2010
            • 661
            • Big Johnson City, TN

            #6
            Hi,

            By Ottodad's screens, looks like Ian hit the visual aspect, the headlamp is not showing. There are some geometry node map issues inside the shape files, based on the ORTS log however.

            Doug Relyea
            Making stuff that works, using outdated Software on outdated Hardware.sigpic

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            • geepster775
              2500 Post Veteran


              • Sep 2006
              • 2846
              • .
              • General

              #7
              Windows messed up, too.
              My Open Rails videos https://www.youtube.com/@lakecities3663/videos

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              • markus1996
                Senior Member
                • Apr 2012
                • 203
                • Leoben, Styria, Austria, Europe

                #8
                On ET, you did not get a reply probably because nobody knew and you didn´t say what was wrong with the model. You see, also here it´s been down to guessing what you could be referring to.


                Anyway, if the issue has to do with how the model is built, maybe using some obscure trick, one could argue about it being ORTS or model-related. As a non-prgrammer and non-modeller, I´m not the one to decide that, however.

                Cheers, Markus

                PS: How to report ORTS bugs
                sigpic

                Trains. Trains? Trains! =)
                I usually hang out at www.elvastower.com (markus_GE).
                Also take a look at my homepage: http://mgelbmann.jimdo.com/

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                • Tiger Trains
                  Senior Member
                  • Feb 2007
                  • 451

                  #9
                  I haven't looked at testing a model with the alphanorm- cutout part being selected in Polymaster as a "window" setting. As there is no issues in OR with a window being alphanorm- set at 2 in Polymaster, therefore it may work. Will investigate this later.
                  Tigertrains.com
                  www.tigertrains.com
                  www.mapleleaftracks.com A Division Of Toronto Mainline Trains
                  sigpic

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                  • OTTODAD
                    1
                    • Feb 2001
                    • 32344
                    • England
                    • General

                    #10
                    Having had a go using various graphics software for years I had to give up, not achieving the perfection I must have in everything I create.

                    Is it not also a case of what graphics software is capable creating and how various graphics engines can display whatever, Marc Nelson is an expert of !

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                    • Tiger Trains
                      Senior Member
                      • Feb 2007
                      • 451

                      #11
                      Okay I checked this out redid a Blazer to see about making the parts into "glass" mode to see if alphanorm- would get picked up in OR ... results OR issue...

                      Tigertrains.com
                      www.tigertrains.com
                      www.mapleleaftracks.com A Division Of Toronto Mainline Trains
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                      • scottb613
                        2500 Post Veteran


                        • Apr 2003
                        • 2848
                        • Downeast Maine (soon)
                        • ORTS

                        #12
                        Is this a OR bug or a model issue?

                        Hi Folks,

                        Been making models for more than a decade - what's different about an "alphanorm" cutout as opposed to a normal alpha channel ? I routinely use alpha channels that are both fully transparent or translucent in ORTS and I haven't noticed a problem using them... I use 3DC so maybe it's just a terminology thing ?

                        Thanks...
                        <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

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                        • Tiger Trains
                          Senior Member
                          • Feb 2007
                          • 451

                          #13
                          If you use alphanorm- poly it will go thru a solid textured transnorm side thus you don't have to make like a circle in the texture for that area, like a "bum" hole on a cylinder car. The End cap to the body is transnorm, the hole is reversed poly solid interior and the outer facing poly for the cutout is alphanorm-. Just makes it easier to work the texture paintwork with I find.
                          Tigertrains.com
                          www.tigertrains.com
                          www.mapleleaftracks.com A Division Of Toronto Mainline Trains
                          sigpic

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                          • scottb613
                            2500 Post Veteran


                            • Apr 2003
                            • 2848
                            • Downeast Maine (soon)
                            • ORTS

                            #14
                            Hi Ian,

                            Thanks for the additional information - let me see if I can recreate what you are talking about in 3DC...
                            <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

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                            • muskokaandtahoe
                              3000 Post Veteran

                              • Apr 2003
                              • 3003
                              • Silicon Valley, CA, USA.
                              • ORTS

                              #15
                              Originally posted by Tiger Trains
                              If you use alphanorm- poly it will go thru a solid textured transnorm side thus you don't have to make like a circle in the texture for that area, like a "bum" hole on a cylinder car. The End cap to the body is transnorm, the hole is reversed poly solid interior and the outer facing poly for the cutout is alphanorm-. Just makes it easier to work the texture paintwork with I find.

                              I'm curious now... if you open up the .s file and scroll down to that portion of the file between Textures() and PrimStates inclusive, is there anything there in those codes that are specific to the "alphanorm- poly" feature you've described? If yes, what?
                              Dave Nelson
                              sigpic
                              Seldom visiting, posting less often that that.

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