Dark Signals in ORTS & coupling into Carman standing next to the tracks

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  • ddcat2004
    Senior Member

    • Sep 2004
    • 246
    • La Grange, Kentucky, USA.
    • English

    #1

    Dark Signals in ORTS & coupling into Carman standing next to the tracks

    Hello guys I am having trouble with some of the signals on the NS East River, Pocahontas and Clinch Valley Districts being dark. They light up if yellow or red but if they are green they will not light up. The Track Monitor shows clear signal but when I get to the signal it is dark.

    Also on the Cascade & Northwestern route I try to leave the yard at Nuggett and there is a Carman standing by the tracks to watch my train but when I go by the Carman, I couple up to him and take him with me and I shouldn't do that. I am wondering if there is a fix for that.
  • mirekkr
    New Member
    • May 2010
    • 6

    #2
    Hello,
    I hope I can solve your problem concerning signals.
    I've explored NS Pocahontas, file SIGCFG.DAT, which has errors almost on all lines defining SignalAspects.
    Try this:
    Go to the corresponding route's folder and find its SIGCFG.DAT. Open it for editing (Unicode editor, WordPad, Notepad, ...) and look for all lines beginning with "SignalAspects ".
    Correct the number of aspect so that it equals tho the number of following SignalAspect lines. E.g. the following original block is wrong:
    SignalAspects ( 3
    SignalAspect ( STOP_AND_PROCEED "Red" SpeedMPH ( 15 ) )
    SignalAspect ( APPROACH_1 "Yellow" SpeedMPH ( 30 ) )
    SignalAspect ( APPROACH_2 "Yellow" SpeedMPH ( 30 ) )
    SignalAspect ( CLEAR_2 "Green" )
    )
    Correct it to be:
    SignalAspects ( 4
    SignalAspect ( STOP_AND_PROCEED "Red" SpeedMPH ( 15 ) )
    SignalAspect ( APPROACH_1 "Yellow" SpeedMPH ( 30 ) )
    SignalAspect ( APPROACH_2 "Yellow" SpeedMPH ( 30 ) )
    SignalAspect ( CLEAR_2 "Green" )
    )
    Check ALL SignalAspects blocks and correct the aspect counts to their right values.
    I wish that this solves your problem.

    BTW:
    I had another "dark signal problem" with the FBL Line route: ALL signals were dark there. There was another issue: the file SIGCFG.DAT begun with _Skip ( ... After I had changed the line to Comment ( , everything went ok.

    PS: ALWAYS read the OpenRailsLog.txt file! It will help you to navigate where to go...

    Regards,
    mirekkr

    Comment

    • OTTODAD
      1
      • Feb 2001
      • 32344
      • England
      • General

      #3
      Originally posted by ddcat2004
      Also on the Cascade & Northwestern route I try to leave the yard at Nuggett and there is a Carman standing by the tracks to watch my train but when I go by the Carman, I couple up to him and take him with me and I shouldn't do that. I am wondering if there is a fix for that.
      I am wondering whether that is a clever trick of the creator of that route, that Carman being a "loose Consist" on the track there the player will pick up by default, simulating him jumping on the passing train ?

      What does the F9 Driveraid show when it happens and can you check him in the MSTS Route Editor so see what kind of object he is ?

      Comment

      • ddcat2004
        Senior Member

        • Sep 2004
        • 246
        • La Grange, Kentucky, USA.
        • English

        #4
        The Carman is a wagon. When I do the activity in MSTS, I go by the Carman without any trouble. But in ORTS, I couple up to him. It says in the Track Monitor in ORTS that there is a Train Ahead. In the F9, it shows a car.

        Comment

        • R. Steele
          3500 Post Veteran

          • Feb 2013
          • 3928
          • known universe
          • ORTS

          #5
          Originally posted by mirekkr
          Hello,
          I hope I can solve your problem concerning signals.
          I've explored NS Pocahontas, file SIGCFG.DAT, which has errors almost on all lines defining SignalAspects.
          Try this:...
          Regards,
          mirekkr

          Thanks for the insight to the mysteries of the "sigcfg.dat".
          Question: should the "SignalNumClearAhead ( 4 )" always read ( 4 )?

          AND... is there anything wrong with the following block from the Pokey?


          SignalDrawStates ( 2
          _SignalDrawState ( 0
          "Red"
          DrawLights ( 2
          DrawLight ( 5 )
          DrawLight ( 6 )
          )
          )
          _SignalDrawState ( 1
          "Yellow"
          DrawLights ( 2
          DrawLight ( 3 )
          DrawLight ( 4 )
          )
          )
          _SignalDrawState ( 2
          "Flashing Yellow"
          DrawLights ( 2
          DrawLight ( 3 SignalFlags ( FLASHING ) )
          DrawLight ( 4 SignalFlags ( FLASHING ) )
          )
          )
          _SignalDrawState ( 3
          "Green"
          DrawLights ( 2
          DrawLight ( 1 )
          DrawLight ( 2 )
          )
          )
          _SignalDrawState ( 4
          "Flashing Green"
          DrawLights ( 2
          DrawLight ( 1 SignalFlags ( FLASHING ) )
          DrawLight ( 2 SignalFlags ( FLASHING ) )
          )
          )
          SignalDrawState ( 0
          "Lunar"
          DrawLights ( 1
          DrawLight ( 0 )
          )
          )
          SignalDrawState ( 1
          "Dark"
          )
          )
          SignalAspects ( 8
          SignalAspect ( STOP "Dark" SpeedMPH ( 0 ) )
          SignalAspect ( STOP_AND_PROCEED "Dark" SpeedMPH ( 15 ) )
          _SignalAspect ( RESTRICTING "Lunar" SpeedMPH ( 10 ) )
          _SignalAspect ( APPROACH_1 "Dark" SpeedMPH ( 30 ) )
          _SignalAspect ( APPROACH_2 "Green" SpeedMPH ( 30 ) )
          _SignalAspect ( APPROACH_3 "Flashing Green" )
          _SignalAspect ( CLEAR_1 "Dark" )
          _SignalAspect ( CLEAR_2 "Dark" )
          )
          SignalNumClearAhead ( 4 )
          )
          Last edited by R. Steele; 01-23-2015, 21:55. Reason: added question
          Cheers, Gerry
          "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
          It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
          Forever, ridin' drag in railroad knowledge.
          Audi, Vide, Tace, Si Vis Vivere In Pace​

          https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

          Comment

          • OTTODAD
            1
            • Feb 2001
            • 32344
            • England
            • General

            #6
            Originally posted by ddcat2004
            The Carman is a wagon. When I do the activity in MSTS, I go by the Carman without any trouble. But in ORTS, I couple up to him. It says in the Track Monitor in ORTS that there is a Train Ahead. In the F9, it shows a car.
            That's the reason for why it happens like it does ! Enjoy ORTS doing something that MSTS can not do !

            Comment

            • baldwin
              6000 Post Veteran


              • Nov 1999
              • 6358
              • Chippenham, Wiltshire, UK.
              • ORTS

              #7
              The invisowag in question has no couplings and is used in activities on the C&NW fantasy route with different scenic items attached such as a ROW truck. I don't think that an ROW truck is supposed to leap on the train.
              In MSTS with no couplings, the player passes over or through the ontrack part without coupling. In OR however, it couples to the invisowag. I actually have a set of loco and cars with no couplings and can run the train and switch in OR just like a train with couplings. This already has a bug report.
              Beer is not a matter of life or death, it is much more serious than that.

              Comment

              • mirekkr
                New Member
                • May 2010
                • 6

                #8
                Originally posted by R. Steele
                AND... is there anything wrong with the following block from the Pokey?

                SignalAspects ( 8
                SignalAspect ( STOP "Dark" SpeedMPH ( 0 ) )
                SignalAspect ( STOP_AND_PROCEED "Dark" SpeedMPH ( 15 ) )
                _SignalAspect ( RESTRICTING "Lunar" SpeedMPH ( 10 ) )
                _SignalAspect ( APPROACH_1 "Dark" SpeedMPH ( 30 ) )
                _SignalAspect ( APPROACH_2 "Green" SpeedMPH ( 30 ) )
                _SignalAspect ( APPROACH_3 "Flashing Green" )
                _SignalAspect ( CLEAR_1 "Dark" )
                _SignalAspect ( CLEAR_2 "Dark" )
                )
                SignalNumClearAhead ( 4 )
                )
                I think there should be

                SignalAspects ( 2

                As for SignalNumClearAhead (), see here: http://www.elvastower.com/forums/ind...work-properly/ , post #2.

                Regards,
                mirekkr

                Comment

                • roeter
                  Senior Member
                  • Nov 1999
                  • 171
                  • Netherlands.

                  #9
                  Originally posted by R. Steele
                  Thanks for the insight to the mysteries of the "sigcfg.dat".
                  Question: should the "SignalNumClearAhead ( 4 )" always read ( 4 )?

                  AND... is there anything wrong with the following block from the Pokey?
                  In that block, _SignalDrawState and _SignalAspect are apparantly used as 'dummies'. There is nothing about this in the documents, and I'm not sure how OR will handle this when reading the file.

                  As for the signal aspects, if all the _SignalAspect entries are indeed intended as dummies, that leaves only two valid entries - but both show 'dark' only. So little surprise that this signal never shows any lights.

                  To know what is really intended here, it would be necessary to check the related script for this signal, and see which states can actually be set. States which can be set in the script must be defined as SignalAspect, and the signal draw states referenced in those aspects must be defined as SignalDrawState. Clearly, the numbers in SignalDrawStates and SignalAspects should be set to the total of valid entries. Personally, I would then remove all other (dummy) entries, to avoid confusion to both myself and to the program.

                  Regards,
                  Rob Roeterdink

                  Comment

                  • R. Steele
                    3500 Post Veteran

                    • Feb 2013
                    • 3928
                    • known universe
                    • ORTS

                    #10
                    Thanks Rob. I believe I am beginning to understand. Have already made backups, will make the adjustments and see what happens.
                    Cheers, Gerry
                    "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
                    It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
                    Forever, ridin' drag in railroad knowledge.
                    Audi, Vide, Tace, Si Vis Vivere In Pace​

                    https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

                    Comment

                    • R. Steele
                      3500 Post Veteran

                      • Feb 2013
                      • 3928
                      • known universe
                      • ORTS

                      #11
                      Originally posted by mirekkr
                      I think there should be

                      SignalAspects ( 2

                      As for SignalNumClearAhead (), see here: http://www.elvastower.com/forums/ind...work-properly/ , post #2. Regards,mirekkr
                      Thanks Mike, will read Elvas reference. Sigcfg and Sigscr are somewhat beyond me now, but it's a learning curve. Interesting, some glimmers of understanding. Takes time.
                      Cheers, Gerry
                      "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
                      It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
                      Forever, ridin' drag in railroad knowledge.
                      Audi, Vide, Tace, Si Vis Vivere In Pace​

                      https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

                      Comment

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