Looking at the keyboard controls for OpenRails I was looking to see if it had support for joysticks, such as throttle quadrants, gampads ect. using X/Y/Z axis. Im guessing OpenRails only supports keyboard input, unless you have a raildriver. It would be nice to have axis functionality for brakes so one could in effect have RailDriver type braking response but only with a throttle quadrant for example.
Keyboard emulators will emulate a keyboard input using axis but its not pressure sensitive. Meaning, if you set the brake to 50% the button '' will be pressed continuously because its acting as if the keyboard is being pressed over and over and not reading that the axis is set to 50% in this case and thus the brakes should be set in game accordingly. If OpenRails could read axis movement and interpret those inputs in game that would be great for the train simmer on a a budget. The same could be said for throttle and dynamic braking controls using axis as well but those can be done using an emulator and not stressed in this post. Just throwing that out there as I know its not the most important thing in the world.
Keyboard emulators will emulate a keyboard input using axis but its not pressure sensitive. Meaning, if you set the brake to 50% the button '' will be pressed continuously because its acting as if the keyboard is being pressed over and over and not reading that the axis is set to 50% in this case and thus the brakes should be set in game accordingly. If OpenRails could read axis movement and interpret those inputs in game that would be great for the train simmer on a a budget. The same could be said for throttle and dynamic braking controls using axis as well but those can be done using an emulator and not stressed in this post. Just throwing that out there as I know its not the most important thing in the world.







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