Trying to make the PON-11 short paths Freestyle activities using masses of running AI services in all of them playable in ORTS without having to use its "Manual" mode by giving their players longer defined paths, I am again made aware of most of them running the player can not see, wasting computer resources, many not having the most up-to-date hardware train simulators like TS-2015 and ORTS running on them can benefit from !
I have suggested the creation of AI services markers, to be placed along tracks not used by a player service, spawning programmed into them suitable AI services, to be started by them when they can sense a player approaching and have them disappear again when the player is out of sight !
I wonder whether that can be programmed into the ORTS program code, RSC/DTG have now achieved in their Quick Drive scenarios, but not yet in others.
That would make it unnecessary having to make sure that players run on time to be in the right place at the right time to see AIs running, also not having to worry that suitable signaling has been installed and programmed to make sure that there are no conflicts between player and AI trains !
Food for thought !
I have suggested the creation of AI services markers, to be placed along tracks not used by a player service, spawning programmed into them suitable AI services, to be started by them when they can sense a player approaching and have them disappear again when the player is out of sight !
I wonder whether that can be programmed into the ORTS program code, RSC/DTG have now achieved in their Quick Drive scenarios, but not yet in others.
That would make it unnecessary having to make sure that players run on time to be in the right place at the right time to see AIs running, also not having to worry that suitable signaling has been installed and programmed to make sure that there are no conflicts between player and AI trains !
Food for thought !





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