Dear team,
How is superelevation on curves implemented in OR?
The reason I ask is as I built (am building) the LIRR I positioned bridges and viaducts very close to the track base, probably less than a centimeter above the bridge deck. When running under OR, I notice that the inside radius of curves is in some cases, sunk below the bridge deck (or terrain) which suggests to me that the track is actually 'banked' or 'tipped' simulating the superelevation. I have superelevation set to level 1 and 90m length.
And not to rain on your parade oh magical developers, the task of revisiting my bridge, viaduct and terrain locations is WELL worth the effort as performance in OR surpasses anything (astounding really!) on train.exe, I'm figuring the LIRR will only run well on ORTS so my limits on tile objects and high detail has just evaporated.
Yes, there are some 'bugs' ( smoke, brakes, power, ect. ) but I had this thought; Maybe they're NOT 'bugs'? Huh? Maybe they're an accurate depiction of the proper physics? Physics I might add that [I]may] be (and always have been)interpreted incorrectly by the train.exe game engine.Hey, there's good precedence for my thoughts of possible lousy KUJU math!
For one, I seem to remember that KUJU got the calculation algorithms all wrong for the players location/track location with the resulting frustration that little goody gave us.(aka the busted coupler syndrome)
So I'm not assuming that the 'bugs' in OR a bad thing but that maybe due to corrected physics.
Meanwhile, I have no problem tweaking this and that engine or wag file to make OR the only Sim I'll ever need. I believe that the developers when they stated that accurate physics was the goal of the Open Rails Team. Good show guys!
back to pounding spikes.....
How is superelevation on curves implemented in OR?
The reason I ask is as I built (am building) the LIRR I positioned bridges and viaducts very close to the track base, probably less than a centimeter above the bridge deck. When running under OR, I notice that the inside radius of curves is in some cases, sunk below the bridge deck (or terrain) which suggests to me that the track is actually 'banked' or 'tipped' simulating the superelevation. I have superelevation set to level 1 and 90m length.
And not to rain on your parade oh magical developers, the task of revisiting my bridge, viaduct and terrain locations is WELL worth the effort as performance in OR surpasses anything (astounding really!) on train.exe, I'm figuring the LIRR will only run well on ORTS so my limits on tile objects and high detail has just evaporated.
Yes, there are some 'bugs' ( smoke, brakes, power, ect. ) but I had this thought; Maybe they're NOT 'bugs'? Huh? Maybe they're an accurate depiction of the proper physics? Physics I might add that [I]may] be (and always have been)interpreted incorrectly by the train.exe game engine.Hey, there's good precedence for my thoughts of possible lousy KUJU math!
For one, I seem to remember that KUJU got the calculation algorithms all wrong for the players location/track location with the resulting frustration that little goody gave us.(aka the busted coupler syndrome)
So I'm not assuming that the 'bugs' in OR a bad thing but that maybe due to corrected physics.
Meanwhile, I have no problem tweaking this and that engine or wag file to make OR the only Sim I'll ever need. I believe that the developers when they stated that accurate physics was the goal of the Open Rails Team. Good show guys!
back to pounding spikes.....






Comment