When I play an activity in MSTS all seems to work okay. I run the same activity in ORTS and things seem to change like Mexican stand offs. Running windows 7 64 bit. Newest ORTS version x.2091. One in particular is in the CP Mactier route. The Obico Exodus act. Any reasons or suggestions on why this is happening?
This happens because the screwy signaling logic employed by MSTS is being replaced be real life signal logic in OR. All the crazy work arounds created to make signals function in MSTS aren't needed now in OR.
sigpicJust say NO to Fictional Railroad Foaming...
I have many more Activities work fine in OR than those that don't.....probably a ratio or 80/20.
On those odd occasions where I've had a glitch (usually involving a meet) I have simply dropped to manual over-ride of switch alignments and then continued without any hassles.
IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0
There is another reason for the differences as well. Unlike MSTS, OR applies the same train physics to the AI as it does to the player train, and where possible the AI will run at full track speed after running through a restricted speed block. If you haven't already done so, go to the experimental tab in Options and tick the box for location linked passing path processing. That should cure most if not all standoffs. For those it does not cure do as seagoon says, use the dispatcher window.
Beer is not a matter of life or death, it is much more serious than that.
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