Hear me out on horns

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  • James Collins
    Senior Member
    • Nov 2006
    • 160
    • Charleston, WV

    #1

    Hear me out on horns

    Disclaimer: If youre happy with blowing horns without purpose this thread isnt for you.

    Ok, I was thinking about something that gets brought up on occasion and shot down on every occasion and thats horns and their purpose inside of a simulator.

    I started thinking about some ideas that were thrown around that blowing a horn, or not can result in a crash. Not important to the majority as this isnt a crash simulator, great, gotcha. I was read James Ross comments on derailments and that when you derail you may just get a message and a mark against you. Great. Thats not totally where Im going btw.

    My idea which hasnt been patented yet, goes like this. The cars in the game react to your horn, so if you blow at a distance they will start to slow down, if you do no more blowing they will likely assume you are still far away (like real life) and continue going over the tracks. Maybe you just came up on a crossing and suddenly apply the horn, cars slow down but maybe not in time? Immanent striking of a vehicle is triggered and right at the crossing before striking anything, you get a popup and if you continue on you will have to recharge your brakes and maybe time will be forwarded to simulate an accident that has passed.

    I think this way gives the horn a purpose just like real life. Motorist are reactionary upon you blowing your horn. YOu could blow your horn a 1/4 mile away and watch the cars slow over the crossing and as you approach watch them start to pick back up speed unless you keep blowing your horn, just like real life.

    I can imagine crossings with less traffic would be less likely to have an accident as busy ones. Thats just based off spawning of vehicles alone. Cars within a certain radius will most likely come to a stop if close enough and based on how much warning and time to stop theyve had.

    Not a very hard thing to implement I imagine in theory. Not impossible Im saying. Cars already spawn to go over crossings, some crossings more than others. Cars already react to a crossing barrier already, so you tie into that and make it have a if statement that checks for a horn and reacts to, or lack of a horn and the car continues on.

    This would no doubt make us more vigilant behind the throttle. Why not. You cant use the crash simulator reference. There are no crashes simulated. Thanks.

    P.S Yes, I know Im the guy that said our opinions arent heard, but I was written a nice message in private and spoke a little off the cuff and overstated my opinions a bit. Im sorry if that offended anyone but Id like to keep this thread on what its about.

    P.P.S I understand as well resources can be better spent but this would use as little or as much resources as you want. Games compute much more than listening for a horn.

    if (TrainHornIsImplmentedReastically)
    {
    As Real As It Gets
    }
    else
    {
    Not very real!
    }
    Last edited by James Collins; 02-28-2014, 17:57.
  • UP_4848_Thunder
    Senior Member

    • Nov 2008
    • 370
    • Alhambra Sub MP 484/ Southern California
    • General

    #2
    Yea I like that idea even though derailment's or let me rewind that to car's on the ground (not many or any cars pilling up but with little small inch skew's on ground jackknifed) like I heard mentioned before that ORTS was going to impliment something about wheels on ground. But why not simulate auto's hit catching onto trains or slammed away not too far (same with hazards). But that's not what I was really going to say even though I have question's and small idea's myself with on ground activity since big heavy dump trucks have put trains on the ground before as well as run in's and head on collisions at speed happen for both vehicles and trains.

    But what I really wanted to ask related to this is what about special trigger light sections like ORTSBellHornTriggersLightSetting ( Headlight--->(3) Unit----> (2) Num seconds----> (15) whole numbers spaced where this can be used for flashing ditchlight's where num settings with what we got already original will be set to that setting for the chosen seconds then reset ed back to original of what light settings we had before pressing the horn bell triggers.

    example from above ^ ORTSBellHornTriggersLightSetting ( 3 2 15 )
    Light (
    comment( Left ditch light )
    Type ( 0 )
    Conditions (
    Headlight ( 3 )
    Unit ( 2 )

    And would it be possible to add ORTS additional light settings that won't hurt MSTS by adding a number more headlight settings? One trigger light setting I would really wan't is one that would trigger unit problem's in a certain throttle setting or even a flashing EOT when it is shook and moved.
    Last edited by UP_4848_Thunder; 03-01-2014, 19:07.
    A RR Mad Lip: It's Better Not 2 Show un Finished work when the work isn't Complete Proudly then getting let down about it When Posting & telling as it's Boldly Not SaFe 2 Urr Progress or Suportive Parents as it is to Post Regularly Round. Stay.Secretly.Working. & it will Keep it Civil and Safe from Gimme Pigs & Strike Downers

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    • UP_4848_Thunder
      Senior Member

      • Nov 2008
      • 370
      • Alhambra Sub MP 484/ Southern California
      • General

      #3
      BTW in MSTS cars sometimes get stuck on the crossings but MS never implemented any warnings, same for when running over a hazard deer staying straight on track. Anyone else have these random encounters?
      A RR Mad Lip: It's Better Not 2 Show un Finished work when the work isn't Complete Proudly then getting let down about it When Posting & telling as it's Boldly Not SaFe 2 Urr Progress or Suportive Parents as it is to Post Regularly Round. Stay.Secretly.Working. & it will Keep it Civil and Safe from Gimme Pigs & Strike Downers

      Comment

      • twpol
        Senior Member
        • Oct 2009
        • 434
        • United Kingdom

        #4
        Originally posted by UP_4848_Thunder
        BTW in MSTS cars sometimes get stuck on the crossings but MS never implemented any warnings, same for when running over a hazard deer staying straight on track. Anyone else have these random encounters?
        I've certainly had my share of deer-meets-train, upon which everything continues as if it wasn't there.
        James Ross
        Open Rails Management Team
        sigpic

        Comment

        • rdamurphy
          8000 Post Veteran
          • Nov 1999
          • 8429
          • Where Standard Gauge is 3 feet between the rails.

          #5
          Actually, in reality, blowing the train horn seems to make a lot of people speed up, rather than slow down, and try to beat the train to the crossing...

          Robert
          sigpic

          Comment

          • James Collins
            Senior Member
            • Nov 2006
            • 160
            • Charleston, WV

            #6
            Originally posted by rdamurphy
            Actually, in reality, blowing the train horn seems to make a lot of people speed up, rather than slow down, and try to beat the train to the crossing...

            Robert
            yes, thats true. I guess I was going for a more perfect world

            Comment

            • James Collins
              Senior Member
              • Nov 2006
              • 160
              • Charleston, WV

              #7
              Originally posted by UP_4848_Thunder
              BTW in MSTS cars sometimes get stuck on the crossings but MS never implemented any warnings, same for when running over a hazard deer staying straight on track. Anyone else have these random encounters?

              Yes, many times. Maybe have some sort of car hazard. Not that Im for destruction, but I can go grab something to eat and take a shower and come back and my train is pretty much where I left it. Im for vigilance, but not too much vigilance that it isnt fun anymore. I just wish the horn had more of a purpose, even for deer hazards ect. At the least when I blow I can see a few people jump out of their skin lol

              Comment

              • eolesen
                9500 Post Veteran and Administrator



                • Dec 2002
                • 9583
                • NS MP245.4 CNO&TP South District
                • English, SQL
                • General

                #8
                Given that there are more than a few railroaders who use the various sims, I'm not sure that they'd be in favor of re-living vehicle/pedestrian/animal collisions. That's real stuff, not intended to be a game.
                If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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                • James Collins
                  Senior Member
                  • Nov 2006
                  • 160
                  • Charleston, WV

                  #9
                  Originally posted by eric
                  Given that there are more than a few railroaders who use the various sims, I'm not sure that they'd be in favor of re-living vehicle/pedestrian/animal collisions. That's real stuff, not intended to be a game.
                  You didnt read my post did you? There would be no collision, much like there will most likely be no derailments, but popup boxes which I favor. I dont think that there should be human hazards, my point was about crossings only. If a popup dialog with an impending doom dialog bothers you, maybe all cars in the game can be unicorns? There is and can be a balance. MSTS has derailments and no one has been scarred because of it. Im not asking for graphic violence and if this brings back PTSD, maybe you shouldnt be trying to relive your railroading glory days?

                  It doesnt make sense to say, that railroaders who have actually struck a vehicle might relive bad memories. If some Iraqi vet is playing Call of Duty, then its his own fault. Besides, OR could always put in one of there check boxes and you can live in a perfect world.

                  Comment

                  • eolesen
                    9500 Post Veteran and Administrator



                    • Dec 2002
                    • 9583
                    • NS MP245.4 CNO&TP South District
                    • English, SQL
                    • General

                    #10
                    I did read it, James. I just don't happen to agree with your making almost-certain-death-or-injury into a game.

                    Based on how professional railroaders have talked in the past about those who were posting screenshots of derailments and downplaying real-life events, I don't think they'd agree, either.

                    If you want to play train crash, just take out the LevelCr objects. Then you can dodge cars all you want to.
                    Last edited by eric; 03-03-2014, 16:28.
                    If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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                    • rdamurphy
                      8000 Post Veteran
                      • Nov 1999
                      • 8429
                      • Where Standard Gauge is 3 feet between the rails.

                      #11
                      I don't think that was the point, it is realistic to have to blow the horn at some people to get their attention and get their hard-headed attention. I work with several engineers at Operation Lifesaver, and one told me Saturday he's been in six collisions - all fatal.

                      So it is real world.

                      Personally, I'd like to see the stupid wheels turn on the stupid cars...

                      Robert
                      sigpic

                      Comment

                      • James Collins
                        Senior Member
                        • Nov 2006
                        • 160
                        • Charleston, WV

                        #12
                        Originally posted by eric
                        I did read it, James. I just don't happen to agree with your making almost-certain-death-or-injury into a game.
                        Oh so its a game? I thought it was a simulation? Which is it? I guess the bigger question which has already been asked is, what is worth simulating. For you to lump me in with people who only wish to see trains crash is insulting. Once again, I dont think youve read my post and it obviously doesnt fit with your idea of what a railroad/train simulator is. Thats fine, but there are ways to approach things without thinking of them as being for death seekers. I dont even have to mention (but I will) how many truck driving, plane flying, police training sims out there that are in place to prevent death. YOu are simply reading things the way you want to and nothing will change that, so I wont even try.

                        P.S Lets do away with signals since they clearly dont simulate the operation of a locomotive and are only there for safety. I mean why have them? If we all drive the way were suppose to theres no way we'd have an accident right? Now Im just being silly.

                        Comment

                        • seagoon
                          5000 Post Veteran

                          • Jun 2001
                          • 5161
                          • Yamba, N.S.WALES, Australia

                          #13
                          Originally posted by James Collins
                          Oh so its a game? I thought it was a simulation? Which is it? .....
                          A simulation may well be a game, but a game is not necessarily a simulation.

                          One definition (noun) of "game":-
                          An activity that one engages in for amusement.
                          "a computer game"
                          synonyms: pastime, diversion, entertainment, amusement, distraction, divertissement, recreation, sport, activity, leisure activity;
                          IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

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                          • eolesen
                            9500 Post Veteran and Administrator



                            • Dec 2002
                            • 9583
                            • NS MP245.4 CNO&TP South District
                            • English, SQL
                            • General

                            #14
                            You might want to dial it back a bit, James.

                            I've read your post. I don't agree with it. If you can't act like an adult when other people disagree with you, you're probably in the wrong place...

                            Why was the idea shot down before?
                            If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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                            • James Collins
                              Senior Member
                              • Nov 2006
                              • 160
                              • Charleston, WV

                              #15
                              Originally posted by eric
                              You might want to dial it back a bit, James.
                              Speaks for itself.

                              If you can't act like an adult when other people disagree with you, you're probably in the wrong place...
                              Sounds like you should take your own advice?

                              Why was the idea shot down before?
                              This has been shot down before mainly because it was always introduced with actual striking of cars and wasnt necessarily tied in with using the horn. I know that is a loaded question and you have no sincere thoughts on having this implemented, especially since you say taking out the levelcr would do pretty much what Im talking about doing. Thats not true at all and you know that. That would only allow the cars to cross through the crossing with no intent on stopping and is not at all what my first post is about and thus the actuation that you never read it.

                              Have a good one, I know I will.

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