A small graphical mishap for a WP Mogul.

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  • seagoon
    5000 Post Veteran

    • Jun 2001
    • 5161
    • Yamba, N.S.WALES, Australia

    #1

    A small graphical mishap for a WP Mogul.

    An interesting location from which to operate and fire the Western Pacific Mikado, or "Mike", colloquially - WP282s.zip.
    (This has been reported as a "bug". Hardly a bug as such....more like a quirk. )

    Open Rails 2014-01-27 03-18-38.jpg
    Open Rails 2014-01-27 03-18-29.jpg
    Last edited by seagoon; 01-27-2014, 21:56. Reason: Corrected type of loco in body of post.
    IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0
  • Bananarama
    5500 Post Veteran
    • Nov 1999
    • 5606
    • Another Planet

    #2
    Perhaps the OR teleporter is the culprit.
    Cheers!

    Melanie - 3DTrains

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    • seagoon
      5000 Post Veteran

      • Jun 2001
      • 5161
      • Yamba, N.S.WALES, Australia

      #3
      Yep.....it reminded me of the movie "The Fly", Marc!
      Last edited by seagoon; 01-27-2014, 01:30.
      IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

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      • baldwin
        6000 Post Veteran


        • Nov 1999
        • 6358
        • Chippenham, Wiltshire, UK.
        • ORTS

        #4
        Noticed that with a couple I was running the other day. Even with no FA in the eng file, if the crew s file was in the engine folder, they got displayed just like you show. Take the s file out and all is normal.
        Beer is not a matter of life or death, it is much more serious than that.

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        • seagoon
          5000 Post Veteran

          • Jun 2001
          • 5161
          • Yamba, N.S.WALES, Australia

          #5
          Thank you, Mr. Baldwin.

          Whilst not having a clue what you are talking about re: "....no FA in the eng file....", I did understand the bit about the s file.

          That did the trick.
          IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

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          • baldwin
            6000 Post Veteran


            • Nov 1999
            • 6358
            • Chippenham, Wiltshire, UK.
            • ORTS

            #6
            Originally posted by seagoon
            Thank you, Mr. Baldwin.

            Whilst not having a clue what you are talking about re: "....no FA in the eng file....", I did understand the bit about the s file.

            That did the trick.
            FA = FreightAnim which is used to add crew figures to an engine if required.
            Beer is not a matter of life or death, it is much more serious than that.

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            • muskokaandtahoe
              3000 Post Veteran

              • Apr 2003
              • 3003
              • Silicon Valley, CA, USA.
              • ORTS

              #7
              Minor correction: a 2-8-2 is a Mikado, not Mogul. The Mogul is a 2-6-0.
              Dave Nelson
              sigpic
              Seldom visiting, posting less often that that.

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              • seagoon
                5000 Post Veteran

                • Jun 2001
                • 5161
                • Yamba, N.S.WALES, Australia

                #8
                Ooops!
                Thanks, Dave.
                I knew that but the mind locked onto "Mogul".
                IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

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                • midneguy
                  Member
                  • Jul 2011
                  • 65

                  #9
                  Hey All,

                  Sorry I missed this thread until now but it was just pointed out to me lol. There's one thought that comes to mind right away from looking at your screenshots seagoon... do you have the crew added as an FA to the .eng file, or as an FA in the tender .wag? The way I set up these particular engines, the crew figures are an FA hanging off of the front of the tender. Your shots look like what I'd expect if they were added to the .eng file since they sit quite a ways ahead of the main object pivot point.

                  Unless I really messed up something in the .zip file for these, the tender wags should have the following line for the crew FA:

                  freightanim ( WPCrew318.s 0 0 )

                  And the .eng files should have this line for the FA:

                  freightanim ( WP318parts.s 1 1 )

                  If that's not the cause of what you're seeing I'll dig these out and tinker with them a little more in OR and see what's going on

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                  • seagoon
                    5000 Post Veteran

                    • Jun 2001
                    • 5161
                    • Yamba, N.S.WALES, Australia

                    #10
                    Midneguy,

                    Those lines are exactly what I see in the respective .wag and .eng files.

                    Bruce
                    IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

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                    • baldwin
                      6000 Post Veteran


                      • Nov 1999
                      • 6358
                      • Chippenham, Wiltshire, UK.
                      • ORTS

                      #11
                      Originally posted by midneguy
                      Hey All,


                      If that's not the cause of what you're seeing I'll dig these out and tinker with them a little more in OR and see what's going on
                      OR places the Freightanim even if there is not one in the eng or wag file. The only way to stop it is to remove the "offending" s file. It is a bug and I have added it to the bug reports.

                      The parts shape is placed correctly. The crew is not.
                      Last edited by baldwin; 02-02-2014, 15:50.
                      Beer is not a matter of life or death, it is much more serious than that.

                      Comment

                      • midneguy
                        Member
                        • Jul 2011
                        • 65

                        #12
                        Ah OK... Thanks for the clarification as it didn't fully sink in what you said a few posts ago about this happening automatically even if not specified in the .eng file. I'm definitely getting excited about the recent developments of OR regarding steam and will begin running it more and more often from here on out. As always my thanks goes out to the team who are working on it

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