BNSF Seligman 2.0 Bad Day For Trains 2 Does Not Work On OR

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • angelsmike
    Member
    • Feb 2009
    • 62

    #1

    BNSF Seligman 2.0 Bad Day For Trains 2 Does Not Work On OR

    Hello,

    When I start this activity, my light is green but it is not supposed to be. The A1 train's light is supposed to be yellow and my light is supposed to be red. The A1 train is supposed to leave first then another A1 train is supposed to leave next, then the player train. So, the A1 train's will just sit there and the activity will not work as intended.

    Thanks,

    Michael
  • roeter
    Senior Member
    • Nov 1999
    • 171
    • Netherlands.

    #2
    OR is not a copy of MSTS, but differs in many ways like physics, train control etc.
    Therefor, AI train timing in OR will be different as from the timing in MSTS, and the way activities are run will also differ as a result.
    You just will have to fiddle a bit with the timings of the AI traffic in the activity editor to get the required result, e.g. depart the AI train just a bit earlier.

    Regards,

    Rob Roeterdink

    Comment

    • dcarleton
      1000 Post Veteran


      • Nov 2008
      • 1004
      • MSOR

      #3
      When I start this activity, my light is green but it is not supposed to be.
      The activity works just fine in OR. As soon as the activity starts go into the manual mode (Ctrl M). This gives the railroad back to the dispatcher, your signal goes to stop, and the AI movements are cleared. Go ahead and roll-by the AI movements like the instructions tell you to do. Then get back into the cab and request the railroad by doing Ctrl M again, and proceed by signal indication.

      Do not try to re-time the activity because that can really mess it up.

      Comment

      • angelsmike
        Member
        • Feb 2009
        • 62

        #4
        Thanks for the explanation. Yes, it does work just fine and CNTL M did the trick.

        Comment

        • motormaster532
          Senior Member
          • Jan 2011
          • 465
          • New York

          #5
          I always think it more fun and realistic when Activities are not so pre-planned.Activities that I write always have an un-certain element that I purposely put in,usually by creating long AI Paths,running the Activity and then re-running later and introducing another ramdom AI train or subtracting one.I realize that may not be everybodys' cup of tea,but it keeps Activities fresh. Brian

          Comment

          Working...