Player control of switches

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • baldwin
    6000 Post Veteran


    • Nov 1999
    • 6358
    • Chippenham, Wiltshire, UK.
    • ORTS

    #1

    Player control of switches

    In the release version that did not use set paths for signalling etc you just used the F8 window in cab and used the mouse to change the switch ahead or behind. You could also at one time do the same from view 2 or 3 by mouse clicking on the switch which now does not work. After the new signalling logic was introduced you had to use CTRL+M to change the F8 switch path from red to green, and then throw the switch from within the cab.

    However, it seems that the ability to change switches from the cab or view 2 and 3 is broken ATM. The path changes from red to green in the F8 window, but you cannot change the switch.
    Beer is not a matter of life or death, it is much more serious than that.
  • apco25
    1500 Post Veteran
    • Jan 2008
    • 1827
    • Home is the Chicago suburbs

    #2
    I've noticed this as well. Logic seems off as you would expect the switches to follow the paths set up in an activity instead locking them in explore mode.

    OR team has it right for activities where you have an over ride fuction, but they really need to open on the explore mode to allow for free switch movement.
    sigpicJust say NO to Fictional Railroad Foaming...

    Comment

    • baldwin
      6000 Post Veteran


      • Nov 1999
      • 6358
      • Chippenham, Wiltshire, UK.
      • ORTS

      #3
      The problem is, the over ride no longer works. CTRL+M does change the path from red to green, but clicking on the alternative path does nothing. I have tried with X1607, X1614 and x1617.

      Using the keyboard ala MSTS still works.
      Last edited by baldwin; 05-29-2013, 05:35.
      Beer is not a matter of life or death, it is much more serious than that.

      Comment

      • mikephfl
        Senior Member
        • Jul 2004
        • 524
        • Clearwater, FL

        #4
        Originally posted by baldwin
        The problem is, the over ride no longer works. CTRL+M does change the path from red to green, but clicking on the alternative path does nothing. I have tried with X1607, X1614 and x1617.

        Using the keyboard ala MSTS still works.
        I've been able to change switches and go in any direction/path I want with the CTRL+M over ride. You do have to have you train stopped completely before the override will work. You can see in the F4 Monitor when it switches over to Manual when you press CTRL+M.

        Sorry if I misunderstood anything but I didn't see anyone mention the need to be stopped before attempting manual control of switches.
        Mike
        Proud Supporter of OR
        Creator of YardMaster
        "Thanks for using YardMaster"

        Comment

        • baldwin
          6000 Post Veteran


          • Nov 1999
          • 6358
          • Chippenham, Wiltshire, UK.
          • ORTS

          #5
          Thing is, I am stopped. It is the start of an activity. Mouse does not work after CTRL+M, keyboard does. At one point in the OR dev cycle, you did not have to be stopped and could also change switches from view 2 or 3 by mouse clicking the actual switch.
          Beer is not a matter of life or death, it is much more serious than that.

          Comment

          • Coonskin
            3000 Post Veteran

            • Aug 2002
            • 3226
            • Poteau, OK, USA.

            #6
            Mervyn:

            Sadly, they keep improving OR and breaking the things I saw that looked promising. I had envisioned being able to run Time Table operation on a dark route (no signals) using the player selectable facing point/trailing point switches to help control the flow of AI trains... but now it sounds as if that hope is going down the tubes, too. IF we had player selectable trailing point switches in MSTS I could do that now with the way MSTS handles AI pathing. Not sure it will ever be possible with the way OR is handling AI pathing, switches, etc.
            Andre Ming
            V Scale Creations.com R.I.P

            Comment

            • eolesen
              9500 Post Veteran and Administrator



              • Dec 2002
              • 9583
              • NS MP245.4 CNO&TP South District
              • English, SQL
              • General

              #7
              Patience, guys. There's a reason they're called experimental.

              Report the bugs, send in the logs, and let the guys fix it.
              If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

              Comment

              • baldwin
                6000 Post Veteran


                • Nov 1999
                • 6358
                • Chippenham, Wiltshire, UK.
                • ORTS

                #8
                Andre

                There is nothing wrong right now with how OR handles the AI pathing. I think in that respect it is probably better than MSTS.OR is still in the Beta phase, and as eoleson says, these versions are experimental. There are still a number of things that it does not do, manual gearboxes on diesels for one. Steam physics for another, and diesel is not that much better either right now. Still a ways to go before the full version 1 sees the light of day, but then, that is part of the fun, wondering what might get fixed, and when. All that aside, OR as it stands now is streets ahead of MSTS in many respects, and even runs where MSTS would fall over.
                Beer is not a matter of life or death, it is much more serious than that.

                Comment

                • Coonskin
                  3000 Post Veteran

                  • Aug 2002
                  • 3226
                  • Poteau, OK, USA.

                  #9
                  Hi Again Mervyn:

                  So will an AI stop at a switch not lined for its path, and resume once it is aligned correctly?

                  I still hope for the best of success for OR. IMHO, OR still has a long ways to go before it's a viable replacement operating system to the one in MSTS... but I do hope for the best.
                  Andre Ming
                  V Scale Creations.com R.I.P

                  Comment

                  • seagoon
                    5000 Post Veteran

                    • Jun 2001
                    • 5161
                    • Yamba, N.S.WALES, Australia

                    #10
                    Originally posted by baldwin
                    ... OR as it stands now is streets ahead of MSTS in many respects, and even runs where MSTS would fall over.
                    My sentiments exactly.
                    Other than editing/creating Activities, I have not run MSTS for months.

                    One day at a time, one step at a time - that's the credo. Patience is everything.

                    Bruce
                    IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

                    Comment

                    • baldwin
                      6000 Post Veteran


                      • Nov 1999
                      • 6358
                      • Chippenham, Wiltshire, UK.
                      • ORTS

                      #11
                      Andre

                      Not tested that scenario yet, but with the signalling system in place as it is, I would assume that the AI dispatcher would actually stop the train. I have read that an AI following having passed a permissive will actually stop before hitting the rear of the player train, unlike MSTS where carnage ensues.
                      Beer is not a matter of life or death, it is much more serious than that.

                      Comment

                      • MP36PH3S
                        1000 Post Veteran
                        • May 2010
                        • 1217
                        • Ann Arbor, MI

                        #12
                        Originally posted by baldwin
                        The problem is, the over ride no longer works. CTRL+M does change the path from red to green, but clicking on the alternative path does nothing. I have tried with X1607, X1614 and x1617.
                        I think you can add X1624 to the list as well. All I got when using the override control (all my keys are mapped to default settings) was a brief plunge in FPS and nothingelse.
                        Writer and Wolverine, among other things.
                        Interested in railroad stories? Check out the Fiction vault:
                        https://www.trainsim.com/vbts/showth...82#post1882582

                        Comment

                        • cjakeman
                          Senior Member
                          • Mar 2010
                          • 137

                          #13
                          Originally posted by Coonskin
                          Hi Again Mervyn:
                          IMHO, OR still has a long ways to go before it's a viable replacement operating system to the one in MSTS... but I do hope for the best.
                          There's a recent public thread at Elvas Tower asking for "missing/incomplete MSTS features" to take OR from v0.9 (out in a few days) to v1.0.

                          http://www.elvastower.com/forums/ind...50#entry123237

                          Please tell us what you're missing.

                          Chris
                          OR Dev Team
                          Chris Jakeman

                          sigpic

                          Comment

                          Working...