A Question about Distant Mountains

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  • drelyea
    Senior Member
    • May 2010
    • 661
    • Big Johnson City, TN

    #1

    A Question about Distant Mountains

    Hi,

    In working with the LO tiles, I ran across this. The first screenshot is where I thought I had placed the texture I wanted on the DM in Terrtex.
    Open Rails 2013-05-01 04-10-25.jpg

    I found however, I had sent it to Textures, and when I moved it to Terrtex got this.

    Open Rails 2013-05-01 04-14-20.jpg

    My preference is for the first screenshot. So my question runs:

    When ORTS could not find the texture in Terrtex, did it go look in Textures, and because it came from there processed it differently?

    Or when it could not find the texture in Terrtex, did it then process the Normal Terrain texture where the DM was located onto the DM mesh?

    I'm asking so I know how to replicate the first screenshot.

    Incidentally, the texture is 1024 square, and after placing it in Terrtex, MSTS still failed to open it.

    Doug Relyea
    Making stuff that works, using outdated Software on outdated Hardware.sigpic
  • csantucci
    Senior Member
    • Nov 1999
    • 856
    • Torino, Italy.

    #2
    I think that to replicate the first screenshot you should try to adjust fog.

    PS: fog level can be adjusted by repeatedly pressing Shift + and Shift - (on english keyboard).
    Last edited by csantucci; 05-03-2013, 01:39.
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    • OTTODAD
      1
      • Feb 2001
      • 32344
      • England
      • General

      #3
      Originally posted by csantucci
      I think that to replicate the first screenshot you should try to adjust fog.
      I apply the Mountains ( 00000001 ) parameter in all my routes *.TRK files, using distant mountains or not, as it makes distant anything look less hazy !

      O t t o

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