Coming soon: New OR Diesel Exhaust Effects
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Hi GoGoran,
That's what I've always believed, but there is a good discussion of the subject here : http://www.overclockers.com/forums/s...d.php?t=327353
The most important aspect of fps is that there shouldn't be abrupt drops in the rate as this is what makes it noticeable to the human eye. Allowing a cap to be applied, like in Train Simulator 2013, seems like a good attempt to avoid sudden drops in fps, as long as the value applied is not too high!
Cheers,
GedComment
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I think that the subject of frame rates is being over-hyped by graphics cards manufacturers to make games and simulator users spend more money one them !
I have mine limited in both TS-2013 and MS-FS-X and my old eyes are happy watching the action. So are my WIN-XP SP3 ATI HD-6770 and WIN-7 Pro 64-bit GTX 560Ti computers running whatever !
O t t oComment
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For well maintained locomotives with computer controlled fuel delivery systems, excessive smoke indicates something is wrong. A heat haze emanating from the exhaust is more realistic.
Also is OR going to support twin exhausts. Locomotives with twin stacks, like AC6000's, currently only emit particles from one exhaust.
Cheers,
Marek.Comment
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What about 4 stackers? There are a few of those about. Far as I remember, MSTS has always supported two diesel stacks, but four has had to be fudged with an inviso file.Beer is not a matter of life or death, it is much more serious than that.Comment
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Heat-hazes ... now that would be real DirectX 11 - material ... but I concur.sigpicComment
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The Mark 1 eyeball will always be with us. However, the question of FPS also covers fluidity of motion in games which are markedly different than film, video or real life. Limiting FPS to somewhere between 24 and 30 is merely a compromise that allows the eye to lie to the brain.Beer is not a matter of life or death, it is much more serious than that.Comment
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Opps! Sorry Robert, my bad. I checked with the latest release version of OR on my pc and it still had a single plume. Obviously I did not pay enough attention to your screenshots.
Cheers,
Marek.Comment
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Wrong, as usual -
Of course no one ever complains about games being too smooth, but the debate of 30fps vs. 60fps continues to pop up. What’s more, the 60fps side keeps losing ground, often to the argument that humans can’t really detect more than 30 frames in a single second.
And that is completely untrue.
It’s an inherently flawed statement as humans are not digital machines. The human brain is always on, always receiving input. Light hits our eyes as a wave, and the information it carries is almost instantly transmitted to the Visual Cortex. The brain analyzes this data, focusing on changes brought on by motion and fluctuations in intensity. Displacement is interpolated via motion blur and identical input is discarded to avoid extraneous processing.
The “decoded” image is further analyzed by various parts of the brain, but the overall process — as complex as it is — is quite fast and versatile. Much faster than 30fps. Faster than 60fps, in fact.
So where does the myth of 30fps come from? Well, film and TV for the most part, but the framerates of those media are not analogous to those of videogames. Others have written extensively about the topic, so I won’t go too deep into it. What I’d like to talk about, though, is why high framerates are important to games.
Motion blur is the biggest reason TV and film get away with smaller framerates. The phenomenon of motion blur relies on the human brain’s ability to stitch together a series of blurred images into a single, smooth animation. Until fairly recently, games had absolutely no motion blurring, and even these days it doesn’t have quite the same effect. The reason for this is that post-process blurring is not always accurate, and in many cases purposely*exaggerated*to create a distinctive visual effect.
To properly accommodate for all these factors, a high framerate is a must. And when it’s there, it creates a certain synchronization between the player and the game; a smooth flow that more developers should strive to achieve.Asus Maximus VI Extreme Intel Z87, Intel Core i7-4770K, Corsair Dominator Platinum 16GB PC3-19200 (2400MHz), EVGA GeForce GTX TITAN SuperClocked, Samsung 840 Pro Series 128GB SSD (Windows 8.1 Pro 64)/Samsung 840 Pro Series 256GB SSD (Programs), CaseLabs Merlin SM8 with Corsair AX1200 PSU
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@rdamurphy;
Can you take an look at NALW Jettrain ? Before your mod, It smoked so much that you could barely see the train, since your mode, it doesn't smoke at all.
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Bruce





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