OR Train Teleportation

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • CNW 5099
    Senior Member
    • Jul 2006
    • 196
    • .

    #1

    OR Train Teleportation

    I've had an unfortunate couple of incidents where my local freight would teleport from one track to another, sometimes a good distance away from where it was.

    The first instance occurred on the LSRC when I was attempting to back into the Peru transfer yard and as I was backing through the switch my whole train ended up on the destination track but without going through the switch. This was awkward because the front of my train was travelling through a cut of cars I was scheduled to pick up later. I exited then resumed the activity and it happened again. I decided to pretend I didn't see that and keep on backing into the yard. As I was reversing my train teleported once again, this time on the track leading into the yard. Even though I ended up in the yard it was too much. Ruins the immersion.

    It occurred on the NW Line 6 this morning. I decided to stop my manifest for an impromptu lumber pickup and backed into the siding. When I coupled to the cars I teleported back to the mainline. I ignored it and continued on. It must have set off a switch because I ran into an oncoming train after taking it's siding. Whoops!

    Last but not least I was putting together a local in CP Komerie (definitely not the name but I forgot) and I was picking up the second cut. Coupled to them fine. Disconnected from the ones I needed to leave behind then magic happens. I end up pulling out of a spur somewhere off the main line a distance from the yard with a different cut attached to my train.

    I love OR but I love switching too. I guess I'll have to stick with MSTS until this issue is sorted out. Nevertheless thanks for a great product. Running long manifests through freights never looked better.
  • milw2042
    Senior Member
    • May 2010
    • 110
    • St Paul, MN

    #2
    I have had this happen on occasion. Ive had cars shoot high up into the air when I run off the track. I also love switching, mostly in a yard with a lot of usable cars, so the higher OR frame rates are nice for a change. Hopefully some bugs will get worked out. In time I belive they will. This is still an amazing upgrade to MSTS.

    Comment

    • eolesen
      9500 Post Veteran and Administrator



      • Dec 2002
      • 9583
      • NS MP245.4 CNO&TP South District
      • English, SQL
      • General

      #3
      Haven't teleported over long distances yet, but I have snapped across a crossover when I came across it on the trailing point side and it wasn't lined up... MSTS had the same effect on occasion when the rigid coupling setting was set, but this has happened to me with non-rigid couplings in OR.
      If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

      Comment

      • cjakeman
        Senior Member
        • Mar 2010
        • 137

        #4
        Test case needed

        Love the diagram, eric.

        I've responded to CNW 5099 over on Elvas Tower .

        I haven't heard of this behaviour happening before, so we can take a look at see what going wrong. What we need is a good test case and my post at ET includes instructions for recording the event using our new Replay facility.

        Over to you guys, then :-)

        CJakeman
        OR Dev
        Chris Jakeman

        sigpic

        Comment

        • eolesen
          9500 Post Veteran and Administrator



          • Dec 2002
          • 9583
          • NS MP245.4 CNO&TP South District
          • English, SQL
          • General

          #5
          Originally posted by cjakeman
          Love the diagram, eric.

          I haven't heard of this behaviour happening before, so we can take a look at see what going wrong. What we need is a good test case and my post at ET includes instructions for recording the event using our new Replay facility.

          Over to you guys, then :-)

          CJakeman
          OR Dev
          I'd be happy to send a replay, but I still can't get a save to be considered valid, and the route I'm experiencing it on hasn't been released yet.... I'm running the latest X release from last week.

          The diagram should allow you to try this in another route, though.
          If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

          Comment

          • apco25
            1500 Post Veteran
            • Jan 2008
            • 1827
            • Home is the Chicago suburbs

            #6
            I'm going to try and duplicate your move on the LSRC. I have yet to experience anything like this in any route in OR so far.... strange!

            I ran a couple different consists shoving into the yard at Peru and couldnd't replicate what occured....
            Last edited by apco25; 01-01-2013, 13:03.
            sigpicJust say NO to Fictional Railroad Foaming...

            Comment

            • KingOfLions
              Member
              • Jan 2012
              • 22

              #7
              I also have this effect. Mostly with pushed trains in shunting operations, very rarely with trains running forward. It seems that the error may depend on the track to track distance and probably on the elevation of the track. I have a station where the track elevation increases relatively fast (0.15deg per 5m piece) after the last switch of the station. Pushing a train downhill back to the station and over a switch causes the train to jump to the buffer end of the parallel track in approximately 30-40% of the test cases. Track distance is here about 4.5m (narrow gauge, UKN Track).

              Kind regards

              Comment

              Working...