AI-trains stop at signal and do never continue anymore

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  • SvenSie
    New Member
    • Aug 2012
    • 6
    • Stuttgart, Germany

    #1

    AI-trains stop at signal and do never continue anymore

    Hello,

    OR is a really magnificant simulator, I really like it! And I dont want to go back to MSTS for playing (singleplayer mode):

    even with version x_1351 I've a problem playing german (Rasender Roland) or swiss (Glacier-express 1/2) MSTS-tasks. AI-trains do run - even across a few signals and after some while they do stop at a signal and do not continue. This happens one or two blocks in front of the player train. If I enter this block, it is "reserved for AI-train". Other AI-trains (coming in direction of player train) do continue running until they are stopped behind first AI-train which blocked first. Then these AI's act as described for the first one.

    I tried with dispatcher-window (and without): same problem. If I set (red-)signal in front of AI-train to Proceed or to Approach signal turns green and ai-train will move about half length of loco, then stops again. then signal could not be set to green again and the AI-train does not move any more until game-session is closed. This reaction is clearly repeatable. I also tried to reverse player train to free up block - no change. So I need some help...

    What am I doing wrong?

    Hoping for Your tips, regards, Sven
  • rdamurphy
    8000 Post Veteran
    • Nov 1999
    • 8429
    • Where Standard Gauge is 3 feet between the rails.

    #2
    There are two types of signals. Interlocking and block signals. An Interlocking is a junction between tracks, such as a siding, crossover, or even a crossing. A block (or "intermediate") signal is between the Interlockings. The key is to never schedule a meet or a pass anywhere but a siding or a crossover. Otherwise, your AI train will be blocking the track. So. You cannot have the paths on the same track. You have to tell the AI to put one of them on the siding, and one of them on the main. Otherwise, the AI will just let them sit there facing each other.

    Now, it sounds like your problem is related to the infamous "pass green, turns red" problem. Make sure you have the LATEST X-Tracks version or the very latest Tsection.dat. There are some bad versions out there that let's a train pass a green signal, and it turns red directly in front of it before it can actually pass the signal.

    Let me know. Thanks, Robert
    sigpic

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    • SvenSie
      New Member
      • Aug 2012
      • 6
      • Stuttgart, Germany

      #3
      Hello Robert,

      seems to be as You told. If I move the '8' camera to the signal with the waiting AI-train and then switch signal at dispatcher window the signal at player window shortly changes to green (first time AI-train starts to move) and then switches back to red. At second and each next try signal shortly shows green and changes back to red again within a second. AI does not move anymore.

      My tsection.dat is the result of a mass of installed add-ons as nearly complete PTxx from BSI, German Railroads, Aerosoft and Halycon and MSTS buildin. All managed with trainstore. The whole installation is proved (and maintained) with RouteRiter and also managed manually due to error-messages coming from Trainstore, OR and MSTS. Some changes also affected tsection.dat. Don't know, if one of these changes was erratic. But, these routes and task all run perfect on MSTS. Trainstore import/export is executed without any (!) error for each of the 58 add-on's. MSTS only fails, if more than about 20 addons are activated. so I think, that installation should be ok.

      Where do i get X-Tracks and could I install them over the whole installation ? And, is there any reference-tsection.dat to prove and at least, where in the tsection could i manage the "pass green, turns red" issue?

      Thank You for details, Regards, Sven

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      • SvenSie
        New Member
        • Aug 2012
        • 6
        • Stuttgart, Germany

        #4
        ok, just downloading tsection.dat version 44 and xtracks - just to inform You...

        regards, Sven

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        • SvenSie
          New Member
          • Aug 2012
          • 6
          • Stuttgart, Germany

          #5
          Thanks for Your Help, "pass green, turns red" - issue is solved with X-Tracs and new tsection.dat. But still AI-trains stop at block in front of player train, but now they can restart - not yet perfect but playable.

          Next I'll try that with Glacier-express, which is a different installation. Feedback will follow...

          regards, Sven

          Comment

          • SvenSie
            New Member
            • Aug 2012
            • 6
            • Stuttgart, Germany

            #6
            No solution for Glacier express. And, still AI-trains are to be restarted manually. Also signals for player train do not act as in MSTS. But this is know as I think. So lets wait for next experimental (great, that the developers set them public - Thank You!)

            regards, Sven

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