Switch Positions while in MP Issue (Control Points only)

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  • CSXQ100
    Senior Member
    • Jun 2008
    • 156

    #1

    Switch Positions while in MP Issue (Control Points only)

    Hi folks,

    I've just recently downloaded the newest version of OR. I am extreamly impressed. My FPS have trippled and now I am running at like 75-90 FPS with everything maxed out!

    Anyway, besided that, I am having some trouble trying to line switches in MP. Me and a friend were learning the ropes as I played DSPR on the Sandpatch route. I was trailing him up from Cumberland untill we got to Handyman crossovers. The signals 'fell' as they should have when I was behind him, but the crossovers would not stay lined for the straight away movement. I used the Alt+U and the Alt+Ctrl+G and the said switch lined. Not a problem. After 3 or so seconds it reverted to switch back for the crossover. All by itself! Am I missing something here? I tried to change the Signal but still no avail. This problem has also happend in the default Marias Pass too. Any suggestions are greatly appciated!

    MJS
    sigpicHome of High Quality Repaints
    http://mjrmstsrepaints.proboards.com/index.cgi?
  • jjtang
    Senior Member
    • Nov 1999
    • 200
    • .

    #2
    In MP, if the dispatcher comes with a long path, it will automatically line switches in front of the dispatcher's train to honor the path setting. Thus it is suggested that the dispatcher gets into the game with a short path. The normal player will not have their path automatically set though.

    In deed, experience suggests that the dispatcher should park his train in a siding so that he can focus on dispatching.

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    • CSXQ100
      Senior Member
      • Jun 2008
      • 156

      #3
      Originally posted by jjtang
      In MP, if the dispatcher comes with a long path, it will automatically line switches in front of the dispatcher's train to honor the path setting. Thus it is suggested that the dispatcher gets into the game with a short path. The normal player will not have their path automatically set though.

      In deed, experience suggests that the dispatcher should park his train in a siding so that he can focus on dispatching.
      when you say long path what exactly does that mean? If I recall we had clear signals all they up to that point. I am really new to this so if I seem a bit, repetitive I applogize in advance. Also what is short paths? And lets say I have 3 or 5 trains running how would I control the crossovers from 'defaulting' to the crossover setting? Again I know how the throw the switches they just dont seem to stay lined. it also would be bad to have them set like that in a mp session and not hold the main track.

      Again sorry for the noob questions I am greatful for any help
      MJS
      sigpicHome of High Quality Repaints
      http://mjrmstsrepaints.proboards.com/index.cgi?

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      • jjtang
        Senior Member
        • Nov 1999
        • 200
        • .

        #4
        One example of long path path is from Washington to philadaphia in the default northeastern route. Example of short path is from Washington siding one to siding two.

        If the dispatcher comes in the game using a long path (for example, from washington to philadaphia) and stays on the path, OR will try to align all switches on the path for the dispatcher. If you change the switch manually, OR will get it back again so the dispatcher can stay on the path. It is something similar in the single player mode.

        If a normal user comes in with a long path, OR will not align the switch automatically for the train controlled by him, so it does not matter whether the player chooses long or short path.

        If the dispatcher comes in with a short path, and park the train to a remote siding, all switches will be able to be thrown manually and stay.
        Last edited by jjtang; 12-03-2012, 19:38.

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