All I can say is "WOW!"

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  • wwhall
    Senior Member


    • May 2010
    • 652
    • Kansas
    • MSOR

    #1

    All I can say is "WOW!"

    I finally had time to sit down and really work with OpenRails Version 0.8 some in the last couple of days. Anyone who has not tried out this new version really needs to. There is so much to like here that going back to MSTS is getting harder and harder--by Version 1.0, it will probably be unnecessary to use MSTS to run most any activity.

    I'll leave the discussions about activity building, etc. to others who have the experience in that area. My comments have to do with actually running trains in OpenRails. Here is my list of things I really like, though by no means a complete list and not listed in order of importance--some have been around in OpenRails for quite awhile, some not:

    1. Stability. I've yet to crash OR, not from lack of trying. I deliberately built a long player train, chock full of of high-poly cars and locomotives (over 100 cars) that would often bring MSTS to its knees. I didn't even strain OR.

    2. Frame rates. Typically about double what I can get with MSTS, even with a high-end computer with and SSD hard drive, fast processor, etc. The consist that I mentioned above would typically slow MSTS to about 40 fps with a few cars in view, to less than 30 fps with the full train in view. OR is running well over 65-100 fps with a few cars, barely dropping with the full train in view. Some extremely intensive areas on a couple of routes that I have would crash MSTS after dropping the fps into single digits, those are running at 30-100 fps in OR.

    3. Display screens. In the 0.8 version, they are great.

    4. On-the-fly changeable sky and time advance (regression)--wonderful.

    5. Door controls that don't require a full stop of the train. I found this one out on this forum--Q and Shift-Q work like Control+7 or Control+9 in MSTS, but didn't show up in the documentation. (I wonder how many more undocumented features there are that we don't know about . . . ) Unlike MSTS, the doors can be open or shut anytime without the sim stopping. Great when you have a long train that has a lot of slack action--that would be enough to prevent the doors from opening and shutting in MSTS. (Besides, if the conductor wants to kick the locomotive door open to get some air, he or she can!)

    6. Engine shutdown/startup feature on both lead engine and additional player engines.

    7. Season/latitude sensitive sunrise/sunset and sun/moon position.


    Among my suggested improvements, many of which have been mentioned before by others or are already in the OR future plans (I will leave signaling and physics discussions to those with more knowledge than I have about those features):

    1. Distant mountains.

    2. Fix for improper horn looping on some engines.

    3. Sound on both AI and player trains that does not cut off when the car or loco goes out of camera view.

    4. Ability to shut down individual locomotives in a consist or "isolate" them to idle, with sound and smoke corresponding to either circumstance. (Even neater would be a temperature/condition paramenter that would shut down and restart idling engines for fuel conservation the way most modern prototype locomotives are now set up.)

    5. Engine exhaust perameters that are adjustable by locomotive as to color, thickness, quantity, etc.

    6. More options for clouds and sky (though I really like the default ones), with weather that can change dynamically by either time, location, and/or distance traveled through an activity. (A really wild thunderstorm would be really neat.)

    7. Sphere of light/illumination for more than player locomotive (e.g., AI trains, static consists, etc.)

    Please do not take my "suggestion" list as any criticism of what the OR team has already accomplished. What they have accomplished in a relatively short time is nothing short of truly amazing. I really look forward to the next release. Thank you so much, OR team, for what you have already done for train simming.
  • lindsayts
    Senior Member
    • May 2010
    • 194

    #2
    A couple of points at random.............

    A real wow factor for OR is that it displays on 2560x1600 monitors, absolutely awesome, In fact I am considering getting one of the new Dells for my other system just in case my current one dies.

    2nd OR will work a 208 car train no problems , in this case the consist is 2 Dash9's 104 157 ton ore wagons, 2 more Dash9's and another 104 ore wagons (total train weight aprox 33,000 tons). The brakes work slower than the real trains as in real life the locos mid train work the brakes as well as the lead locos's, in OR only the lead locos work the trains brakes so propergation delay becomes something of a problem, so one has to take care or you will lose control of the train.

    Comment

    • rdamurphy
      8000 Post Veteran
      • Nov 1999
      • 8429
      • Where Standard Gauge is 3 feet between the rails.

      #3
      I like your post, and some of the stuff you've suggested I'm sure is already on the "radar." The Engine Exhaust Parameters aren't built into MSTS so they aren't specified in the current locomotives in the file library and available from various sites and vendors. Basically, OR uses the same "one size fits all" that MSTS uses. It can be improved on, but those parameters would have to be added to the engine file, which would be impossible for OR, or added by users such as yourself and shared. It would be wonderful if instead of using the outdated MSTS method of a textured object if OR could use Particle Physics, but again, that would eliminate backwards compatability.

      Not to throw water on the fire, but realistically, OR has to compromise on some things because of MSTS. Some things just can't be done and maintain backwards compatabiltiy, requiring every MSTS file to be updated. Other things can be fixed, but only to a certain extent, as you pointed out, the problem with in train helpers not adding pressure to the train line. Distant Mountains is probably on the horizon (pun intended), as well as other fixes/improvements.

      Robert
      Last edited by rdamurphy; 12-02-2012, 17:34.
      sigpic

      Comment

      • wwhall
        Senior Member


        • May 2010
        • 652
        • Kansas
        • MSOR

        #4
        One way to solve the "backwards capability" problem would be for an MSTS file genius (Mike Simpson of RouteRiter fame coming to mind) to write a utility program that would take an MSTS file, remove the parameters unusable in OR and adding the usable OR parameters, and create a new .eng file (taking a cue from Microsoft, calling it, say, an ".engx" file), telling OR to recognize that the new file contains the new OR parameters. OR could recognize either the .eng or .engx file as a valid engine file. Just a thought.

        Comment

        • rdamurphy
          8000 Post Veteran
          • Nov 1999
          • 8429
          • Where Standard Gauge is 3 feet between the rails.

          #5
          Good thought. The only problem I see is the conversion program (I could actually write that one myself) wouldn't know the difference between a GEVO and an Alco C424 or a GP-40. All of which should work vastly differently. So there would still need to be some manual entry. But a utility to do that would be a great idea. Actually, you can open a .eng file with any xml editor and make changes.

          But a good idea. Something you may wish to send to the OR developers.

          Robert
          sigpic

          Comment

          • neyland
            Senior Member
            • May 2010
            • 838
            • God's Country

            #6
            Yup WOW is a good reaction. My only concern is that each "weekly hotfix" tends to involve fixing multiplayer issues, more than anything else.

            Nice work though OR team, with thanks.

            Comment

            • eolesen
              9500 Post Veteran and Administrator



              • Dec 2002
              • 9583
              • NS MP245.4 CNO&TP South District
              • English, SQL
              • General

              #7
              To be fair, v0.8 was the first drop with multi-player, so understandably that's what is going to have more bugs to squash... I'm just grateful for the hot fixes - I'd never noticed them before this release.
              If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

              Comment

              • hminky
                1000 Post Veteran
                • May 2009
                • 1114

                #8
                What "wow"? Switches/junctions/turnouts fail to work. Mu'd motive power becomes dysfunctional into a switching scenario.

                Basically a drive A to B front end for MSTS. I guess that is success.

                Harold

                Comment

                • mnjrr

                  #9
                  Hello,

                  The members of the OR team have been discussing the matter of how to deal in a prototypical manner with the interaction of a player train, AI trains, and switches.
                  Last edited by Guest; 12-03-2012, 10:16.

                  Comment

                  • csantucci
                    Senior Member
                    • Nov 1999
                    • 856
                    • Torino, Italy.

                    #10
                    I'm happy to read that!
                    sigpic

                    Comment

                    • neyland
                      Senior Member
                      • May 2010
                      • 838
                      • God's Country

                      #11
                      Good news Walter, thanks for the update.

                      Comment

                      • rainmaster
                        Member
                        • May 2010
                        • 31

                        #12
                        Just installed OR 0.8. Absolutely brilliant. Can't believe the graphics on the original MSTS routes. There seems to be so much more than the original MSTS. Just wish I could help in the project, but I'm an electronics hardware man not a software one.
                        Please keep up the good work,

                        Lance

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