Minor Request

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • OTTODAD
    1
    • Feb 2001
    • 32344
    • England
    • General

    #1

    Minor Request

    Could this below please be placed centered at the very bottom of the window and who wants to know the time when the throttle is being moved ?

    And could the F5 Hud be made to toggle show parts of like in MSTS and not all or nothing ?

    Thanks for making the Railwaves tracks joint sounds audible, but can still not hear my driving over switches sounds which are created by sound sources placed in them, specified in the route's Ssource.dat, looking for it's SMS and WAV in the route's Sound folder.

    O t t o

    Last edited by OTTODAD; 11-24-2012, 21:02.
  • csantucci
    Senior Member
    • Nov 1999
    • 856
    • Torino, Italy.

    #2
    Hi Otto, about sound sources I have similar problems. What I have found out is two problems:
    1) ORTS does not (yet?) manage speed controlled volume curves (and I expect frequency curves neither, and maybe neither speed controlled triggers).
    2) ORTS at the moment manages only sound sources of tiles loaded at game start or resume. Sound sources of tiles loaded during game play are not managed (probably they are not loaded when the related tile is loaded).

    By the way I found out something I did not expect: AI engines do not use the scalability level 0 stream set of the ...eng.sms file, but the scalability level 1 to 5 stream set(s) of such file. In principle it renders a better sound so, and so this is an improvement. Only problem is that so I have to study an alternate implementation for automatic horn activation by AI engines when they approach the player train.
    Last edited by csantucci; 11-25-2012, 03:21.
    sigpic

    Comment

    • OTTODAD
      1
      • Feb 2001
      • 32344
      • England
      • General

      #3
      Originally posted by csantucci
      ORTS at the moment manages only sound sources of tiles loaded at game start or resume. Sound sources of tiles loaded during game play are not managed (probably they are not loaded when the related tile is loaded).
      That explains why I can hear them only when that activity starts, there not even being a switch under the loco !
      http://www.otto-wipfel.co.uk/video/POINTS-SOUNDS.wmv

      A lot of work to do yet and hope that the team are not getting tired of programming for it !

      O t t o

      Comment

      • eolesen
        9500 Post Veteran and Administrator



        • Dec 2002
        • 9583
        • NS MP245.4 CNO&TP South District
        • English, SQL
        • General

        #4
        Originally posted by csantucci
        Hi Otto, about sound sources I have similar problems. What I have found out is two problems:
        2) ORTS at the moment manages only sound sources of tiles loaded at game start or resume. Sound sources of tiles loaded during game play are not managed (probably they are not loaded when the related tile is loaded).
        just curious... I don't use sound sources often enough to test this, but if you place them on an adjacent tile to the starting location of an activity (out of triggering range), would they remain resident in memory as to be triggered five or six tiles away?

        (glad to see you return, Otto)
        If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

        Comment

        • csantucci
          Senior Member
          • Nov 1999
          • 856
          • Torino, Italy.

          #5
          Hi eric, I'm not sure to have understood well your point. As far as I know ORTS keeps loaded - together with the tile where the camera is - all 8 tiles around it (and not more). So the sound sources of these 9 tiles should be loaded and ready to be triggered. Why do you speak about five or six tiles away?
          sigpic

          Comment

          • OTTODAD
            1
            • Feb 2001
            • 32344
            • England
            • General

            #6
            Originally posted by eric
            glad to see you return, Otto
            It was getting a bit lonely, not chatting with my Train Simulator friends, helping them and worlking with them on their projects.

            O t t o

            Comment

            • eolesen
              9500 Post Veteran and Administrator



              • Dec 2002
              • 9583
              • NS MP245.4 CNO&TP South District
              • English, SQL
              • General

              #7
              Originally posted by csantucci
              Hi eric, I'm not sure to have understood well your point. As far as I know ORTS keeps loaded - together with the tile where the camera is - all 8 tiles around it (and not more). So the sound sources of these 9 tiles should be loaded and ready to be triggered. Why do you speak about five or six tiles away?

              What I'm suggesting is duplicating the sound sources from several tiles away onto the tile (or one of the adjacent tiles) that the activity starts on.

              That might allow the sim to load the sounds into memory during activity load, and have them available on tiles further down the path.

              Just suggesting that perhaps someone could test if that theory works.
              If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

              Comment

              • cjakeman
                Senior Member
                • Mar 2010
                • 137

                #8
                Hi Otto,
                Originally posted by OTTODAD
                [COLOR=#000000]Could this below please be placed centered at the very bottom of the window and who wants to know the time when the throttle is being moved ?
                Did you know you can hide these messages if you don't want them? Use Menu > Options > Suppress control confirmations = yes

                Chris
                Chris Jakeman

                sigpic

                Comment

                • OTTODAD
                  1
                  • Feb 2001
                  • 32344
                  • England
                  • General

                  #9
                  Originally posted by cjakeman
                  Hi Otto, did you know you can hide these messages if you don't want them? Use Menu > Options > Suppress control confirmations = yes.
                  Did not think that it has anything to do with these intrusive alerts and in fact it does not.

                  O t t o



                  Comment

                  • eolesen
                    9500 Post Veteran and Administrator



                    • Dec 2002
                    • 9583
                    • NS MP245.4 CNO&TP South District
                    • English, SQL
                    • General

                    #10
                    Otto, what you're showing are game status messages... slight technicality, perhaps. I've done the checkbox as you did, and the control notifications (throttle changes, brake application/release) have all disappeared, but I still see the notifications for screenshots, saving the activity, etc.
                    If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

                    Comment

                    • OTTODAD
                      1
                      • Feb 2001
                      • 32344
                      • England
                      • General

                      #11
                      There is also that one below and there could be others !

                      I would like all of them disappear !

                      O t t o

                      Comment

                      • csantucci
                        Senior Member
                        • Nov 1999
                        • 856
                        • Torino, Italy.

                        #12
                        ditto. When I check the box (e.g. to record a videoclip but not only), I would like all messages to disappear.
                        sigpic

                        Comment

                        • cwhense
                          Senior Member
                          • Sep 2004
                          • 113
                          • Marion, Iowa, USA.

                          #13
                          Well not a member of the team or anything but to me them look like debug message displays, and since I still consider this an alpha or very early beta, they are still there to let those who are testing it to know if things are working right or not and if not to help give them clues as to why not. I have been part of beta's of many games since at least from early 90's and they all have them up to almost to the release.

                          Comment

                          • OTTODAD
                            1
                            • Feb 2001
                            • 32344
                            • England
                            • General

                            #14
                            Originally posted by cwhense
                            Well not a member of the team or anything but to me them look like debug message displays, and since I still consider this an alpha or very early beta, they are still there to let those who are testing it to know if things are working right or not and if not to help give them clues as to why not. I have been part of beta's of many games since at least from early 90's and they all have them up to almost to the release.
                            These messages are showing for users of ORTS to see when running it and not it's programmers, who have their own method for debugging the ORTS source code.

                            O t t o

                            Comment

                            • cjakeman
                              Senior Member
                              • Mar 2010
                              • 137

                              #15
                              Originally posted by csantucci
                              ditto. When I check the box (e.g. to record a videoclip but not only), I would like all messages to disappear.
                              Seems fair enough. I'll add it to our wish list.

                              Thanks,

                              Chris
                              Chris Jakeman

                              sigpic

                              Comment

                              Working...