Is Open Rails focus major focus Multi-Player?

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  • hminky
    1000 Post Veteran
    • May 2009
    • 1114

    #1

    Is Open Rails focus major focus Multi-Player?

    Open Rails is totally dysfunctional now as a single player game.

    The "switch ahead" doesn't work and most of the AI works more poorly than the 7 version.

    It is totally unplayable.

    Harold
    Last edited by hminky; 10-13-2012, 10:21.
  • wacampbell
    Senior Member
    • Jun 2002
    • 492
    • BC, Canada

    #2
    We have a very active developer with an interest in multi-player. We take advantage of help as its offered and this effort hasn't harmed other areas of the program.

    The change in behavior of the switches is an inadvertant result of some other improvements to signalling and AI. As MSTS developers know too well, the AI behavior in MSTS is a mystery, and sometimes when we fix one thing something else brakes. We have a longer term effort underway rebuilding the entire signalling/AI system including our own AE. But we'll try to come up with an interim fix for this 'switch ahead' problem in the mean time.

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    • hminky
      1000 Post Veteran
      • May 2009
      • 1114

      #3
      Originally posted by wacampbell
      We have a very active developer with an interest in multi-player. We take advantage of help as its offered and this effort hasn't harmed other areas of the program.
      OK, if you say so!

      Thank you for your time!

      Harold

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      • kox
        Senior Member
        • May 2010
        • 329

        #4
        Originally posted by hminky
        The "switch ahead" doesn't work and most of the AI works more poorly than the 7 version.
        wut? in 0.7 the ai not worked at all.

        now it nearly works as good as in MSTS...
        sigpic

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        • Stuz
          Senior Member
          • Nov 1999
          • 171
          • .New Zealand

          #5
          I agree with Harold. The activities are unplayable on single line tracks with passing loops. The signal aspects depicted in the F4 view are unreliable. I understand all will be well in future, but at present this is what I have found to be correct.
          Regards Stu

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          • mdeming
            Senior Member
            • Nov 1999
            • 677

            #6
            I have to totally disagree, I run on 3 separate routes that are single track with passing sidings. AI works better than in msts and signaling works fine as well. Has to be either the route itself or the way the ai is set up.

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            • kox
              Senior Member
              • May 2010
              • 329

              #7
              Originally posted by mdeming
              I have to totally disagree, I run on 3 separate routes that are single track with passing sidings. AI works better than in msts and signaling works fine as well. Has to be either the route itself or the way the ai is set up.
              I'v run at single track routes too with multiple passings, there were some problems, but 90% it worked. Back in 0.7 the AI trains which had any crossing path section with other trains, aren't created at all.
              sigpic

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              • csantucci
                Senior Member
                • Nov 1999
                • 856
                • Torino, Italy.

                #8
                I have the experience of Stuz and hminky, but I don't remember if release 7 was better.
                However I want to stress that I highly appreciate the efforts done by the ORTS team, and that I don't use MSTS any more. It's too poor in comparison with ORTS.
                To kox and mdeming: could you name some routes and activities with passings that work satisfactorily? I would like to play with some of them.

                Carlo
                Last edited by csantucci; 10-14-2012, 11:49.
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